rehandle: (pic#14298788)
dr. stephen strange ([personal profile] rehandle) wrote in [community profile] metalogs2022-03-09 05:49 pm

DISNEY'S HAUNTED MANSION

Who: Stephen Strange [personal profile] rehandle & EVERYONE
What: A cursed mansion starts pulling people into a House of Leaves style sub-dimension and trapping them. Others come to provide rescue.
When: March 9-12
Where: Sunset Falls
Content Warnings: Altered mental state (paranoia, fear), claustrophobia, loss of autonomy, shadow monsters, potential for violence, to be updated.




DISNEY’S HAUNTED MANSION
In Sunset Falls, up a winding residential street on the outskirts of town, sits an old Victorian manor: four stories if you count the central tower, wood-paneled with arched windows and a stone staircase leading up to the porch. The whole place looks worse for wear, roof tiles slipping and window shutters hanging on by loose hinges, rotting wood on the porch railings.

The house has long been a haunt for the local youth, used as a place to test their magic away from prying eyes, and with that comes chaotic, concentrated magical energy melded into the very bones of the building. It’s in the basement of this cursed house that a group of teenaged metas come together to cast a spell from a mysterious spellbook and unwittingly open a door to another dimension.

In early March, whether by opening a door elsewhere in town and getting trapped inside, or approaching the exterior to answer the call for help made over the Guild network, characters arrive at an old Victorian manor in Sunset Falls, supervised by Stephen Strange.


WHO YOU GONNA CALL?
People approaching the house on Will-o’-the-Wisp Walk will pass through the property’s wrought iron gate and up the winding drive to find Dr. Stephen Strange standing in the driveway, flanked by tall grasses and scraggly shrubs in the large, overgrown front yard. His feet are planted and hands raised, burning orange mandalas of shifting runes and geometric patterns wrapped around his wrists as he maintains a spell that coats the building ahead of him in a shifting amber glow.

He’ll call you over for a debrief as you arrive – there’s a group of teenagers trapped in a parasite dimension that he’s currently containing as best he can to the manor: it’s made of powerful magic, it’s leaking through his spell, and you need to get everyone out before he can lock it down for good. Before letting you go, he covers the basics of everything you’ll need to know ahead of the operation to rescue those who’ve become trapped inside.
  • The entrance to the spellscape is in the basement.

  • Take a light.

  • If you can, mark your route as you go. Check the house for supplies — there’s bound to be something in there that can help.

  • When you find someone, you’ll need to tether them to this reality in order to bring them back. Grab them, talk to them, attach them to yourself somehow, do whatever you have to do. And then don’t let them go.

THE HAUNTING OF HILL HOUSE
The house is a trap, and all over town its mouths yawn open. For as long as the spell remains active, any door opened anywhere in Sunset Falls might lead here. And once someone crosses that threshold, there’s no getting out without help. This is true not just for metas: anyone opening a door in Sunset Falls has the opportunity to befall that same fate - including natives to this universe, meta or otherwise.

Once inside, you’re met with complete darkness. There are no bulbs, no candles, no torches tucked onto window ledges. There are windows, but they look out on more pitch darkness.

If you have your own light or you feel around, you’ll find the place is dilapidated, paint peeling and floorboards bare. No furniture, no possessions, no fixtures or fittings, just discolored patches on the walls and floor where they might have been. This isn’t a place abandoned in a hurry: this is a place withdrawn from completely.

The fathomless interior seems to defy natural physics as well as any impression of the house’s size or layout that you might have gleaned from looking at the outside. Closets open into grand reception rooms, hallways don’t seem to end, and staircases can take you to floor after floor after floor. Worse, it doesn’t stay still. Walking out through the same door you just entered can land you in a completely different room.

At least you’re not completely on your own. Around any corner, you might find another lost soul trapped in here — including one of a group of teenaged metas you may recognise from the Diadem. What are they doing here? Do they know what’s going on?

Characters making their way through will find this house attacks the senses. The longer you spend in here the more a sense of isolation creeps in, breeding stress and paranoia. Noises become threats, your eyes find figures in the shadows. Is it your imagination, or are they really there? Were those footsteps in the room behind you…? Did someone just say your name? Whatever’s happening, you’d better get ready to run and hide - or failing that, to defend yourself.

The house prevents rescuers from clearly contacting trapped characters, so while these mysterious figures causing paranoia may be the house playing tricks, it could just as easily be rescuers attempting to make contact. Trapped characters can see and hear other trapped characters, but their rescuers might look like a shadowy figure or sound like some cursed spirit. In the dark with shadows jumping out at you, you might just run/lash out first and ask questions later!

It doesn’t take long for it to become clear: no door in this place can be trusted, and no room offers safe harbor. Consider the prompts below for specific ways that the house might torment trapped characters.
Opening one door leads to a hallway no wider than the span of your arms. It seems to get smaller as you walk down it. Was the ceiling that low before? Were your arms that close to your sides? The corridor never seems to end, just keeps getting smaller, and if you turn to leave the way you came you’ll find no door and a wall much closer than it should be. Try to go the other way and there’s an end to the corridor now, but no door. You’re trapped in a run, and with each length of it you pace it just keeps getting smaller…

If somebody else steps inside the hallway is suddenly long and tall again. You’d better get to them before the door closes, because with two of you pacing around in here it won’t be long until it’s so cramped that you’re running out of air... When the hallway is small enough that they can’t move any more, a door to another room will appear. They can also try breaking through a wall, though failed attempts could do more harm than good.


You also might find yourself in a room that’s all windows, glass panels set in frames from floor to ceiling. Introduce any light and the lock on the door will click shut. Your reflection shows in all the windows… and outside in the darkness there’s a sense that something starts to move. The horrible feeling of being watched. By who? By what? The light and your own reflection spares you from catching a glimpse of whatever’s outside looking in… but it also makes it easier for it to see you. You could turn out your light… but what if it's the only thing keeping whatever's out there at bay?

Any rescuers outside of the windows won’t be visible to the character inside, and will have to get their attention in other ways or try to find their way to the door of the window room. To get out of here, characters inside will need to turn out their light, which leaves them standing in a windowless room with an unlocked door in another part of the house altogether, or to be freed by someone else opening the door from the outside.


Turn a corner and find yourself staring into a huge mirror. It covers one wall, and it seems to exude just enough of its own strange not-quite-light that you can see the shape of yourself reflected in it. Approach and you pick up more details, though it’s shadowy in the dark. Get right up in front of your mirror image... and it smiles - you smile - as you become the reflection.

For as long as they are reflected, mirror-caught characters are being controlled by the mirror, and they will become violent if anyone tries to damage the mirror or remove them from the room. Successfully completing either of these actions or lighting up the room will break the mirror’s hold. (The mirror can also reflect rescuers. Mirror-caught characters will be able to see their rescuers in the mirror even if they can’t see them otherwise.)


GET OUT
Rescuers who head inside will find that the decor matches the exterior: old paintings in gilded frames, original light fittings, mirrors spotted with age. In some rooms furniture is covered in dust sheets, in others sheetless antique couches and armchairs are scattered with old pizza boxes and half full soda bottles. There are runes scored into the wallpaper, ominously dark corners cordoned off with tacky halloween tape and hand scrawled notes warning others to steer clear.

Characters can find various tools throughout the house: drawers full of old utensils in the kitchen, closets with brooms and ladders and buckets and mops. There’s a box of basic tools in one cabinet, flashlights and candles stowed throughout the house, garden tools and lengths of rope and twine and a child’s box of chalks stashed on the back veranda. For the most part, while far from harmless, the house is what you'd expect of an old place often overrun by magical truants: dusty and a little cursed.

It's downstairs that the real fun begins. Down the rickety stairs to the basement, through a room filled with the remnants of a few light occult rituals and pages of forgotten homework, the door to a second basement room stands ajar. This room is oppressive: maybe it's the poorly rigged single bulb and the eerie quiet, maybe the stark emptiness and bare stone walls. Or maybe it's the door cracked open on the opposite wall, the darkness behind it almost tangible.

Walking into the dark takes you through to another place. Turn and you'll see the door you passed through framed with bright amber, a landing signal: this way home. Start walking away in any direction and you’ll keep walking through pitch dark until the moment you start to think it might be time to turn back, then your foot hits the bottom step of an ascending staircase, and the door at the top welcomes you out into fresh darkness.

This is where rescuers must search for the missing teens and anyone lost through a doorway. Rescuers will find that trapped people don’t register them: they don’t answer when spoken to, they don’t seem to see you. However, they may start to get agitated in the presence of rescuers, which doesn’t always end well.

The house doesn’t want its inhabitants rescued and it wants you out, and as you start to move through the rooms it finds ways to make that very clear:
Shadows are everywhere in this place. The light you carry casts them wherever you walk and your mind starts to play tricks. This is fine while you can still swipe those images away with your light… not so fine when your light source, whatever it is, starts to struggle. Each time it blinks out the tall, thin shadow in the corner of your eye grows more solid. Just before your light finally dies, it drops to all fours.

Your character is being chased by a shadow creature! It’s made of solid shadow so can be harmed, but is difficult to kill. It will try to kill any rescuer characters it comes into contact with using talons and teeth and brute strength, but will stop short of hurting a trapped character. It can be warded off with light (though the original failed light source will not be available again until the creature is defeated or escaped) and will completely vanish if the room is filled with light.


The floor is… gone? Instead of floorboards there’s a massive empty void from wall to wall, so dark you can’t see the bottom. Throw something in and there’s no sign it ever lands. Here’s hoping you didn’t leave anyone on the other side, or that if you did the hole in the floor isn’t so wide that they can’t find a way across. If either of you leave, there’s no telling if you’ll find each other again.


Sometimes, the house creaks. This is to be expected, old houses creak, but there comes a point where it stops being ambient noise and starts being loud, the room filling with the sounds of cracking wood and screaming metal, like the whole thing’s caving in. It’s deafening. It’s time to run as the ceiling begins to give, destruction tearing after you until you’re either buried by it or escape: both outcomes leaving you unharmed in a room with no trace of fallen ceilings or buckled walls, no damage at all in any part of the house you track back through.


Rescuers can leave at any time through the amber-framed door. The house may make it difficult to progress inside, but it’s always surprisingly easy to find your way back — unless you have a trapped character in tow.

THE EXORCIST
Strange mentioned establishing a tether between the trapped and the world outside in order to bring them back, but it takes a lot of trial and error to figure out what works. Maybe your characters work this out for themselves, maybe they learn some methods from Strange as he’s given more information from rescuers leaving the house, but tethers that work include:
  • An established sense connection with a rescuer (touch/sight/smell/sound, though given the house’s ability to warp all of these things they’re the riskiest)

  • A magical/powers-based tether to a rescuer (ie: telepathy)

  • A physical connection to a rescuer (ie: rope)

  • A physical connection to the outside world (ie. an object brought in from the outside held by a trapped person)

Established tethers will make it progressively easier for trapped characters to perceive rescuers, though each time a tether is severed this easing of the spell’s power over them must start from scratch.

A trapped person can leave the spellscape through the amber-lit door when successfully tethered, but without a tether, walking through that door will just take them to a random room in the house, and they’ll have to be found all over again.

RECOVERY
After no more than three days, all characters trapped within the house will have been successfully rescued.

Both rescued characters emerging from the spell and their rescuers will need help recovering from the ordeal: food and water, somewhere to rest, medical assistance, emotional support. The local authorities and townsfolk do their best to set up stations with supplies and places to regroup in the yard of the old manor.

However, NPC townsfolk stray into the area only to leave their offerings and go. These people are familiar with magic, and nobody’s looking to be this close to a spell that nasty. This means it’s down to the metas to support one another in the aftermath of their experiences. Do what you can to look out for one another: it’s been a rough few days.


As a note, it might be useful to add TRAPPED or RESCUER to your subject line for ease of identification!


Please direct any questions regarding this log to the Questions comment HERE.

Characters can speak to Strange to ask questions and share information at his top level HERE.
thecoolerloki: (29.)

[personal profile] thecoolerloki 2022-03-09 08:08 pm (UTC)(link)
hello it's me the little german boy who went in the weed cave

Doublechecking on mirror stuff! If they're caught in the mirror, do they only exist as a reflection? IE: no physical form anymore or like the reflection taking their physical form to protect the mirror etc!

and more specific question for my child, can his magic interact with the spell in less than helpful ways? Since Loki is able to create illusions and constructs, I sorta thought about Old Man Loki appearing because 1 fear 2 what Loki was trying to accomplish with the spell when he cast it with the others
thecoolerloki: (09.)

[personal profile] thecoolerloki 2022-03-09 08:46 pm (UTC)(link)
NICE! One more thing: when their form is being steered by the mirror, does the mirror speak for them too?
fastandcurious: (Default)

Re: QUESTIONS

[personal profile] fastandcurious 2022-03-09 09:20 pm (UTC)(link)
Since this is a magical space which messes with geometry, size, and location, can giant robots find themselves suddenly human sized or in rooms that accommodate them somehow in the name of absurd event stuff?
thecoolerloki: (25.)

Loki Laufeyson (Kid Loki) | Marvel Comics

[personal profile] thecoolerloki 2022-03-09 09:59 pm (UTC)(link)
I.

[Well. It seems another one of his plans has had unforeseen consequences. Who could've predicted this? Surely not him. Loki keeps moving through the house, refusing to give into his curiosity to explore each strange thing he passes by. He should try and find the epicenter of the spell. Probably. That sounds like something he should do, not that he really knows anything about magic.

As he walks through various corridors, ignoring shadow creatures and possible rescuers, another person walks behind him. The shadowy specter of Loki's past literally haunts him, though he doesn't seem particularly scared.]


When do you plan to start being useful, old man?

When do you plan to stop and listen to me, Loki?

[Although Loki himself can't see any rescuers clearly, the elder version may smile at them knowingly.]

II.

[See, this is why he shouldn't have explored any of the rooms. Because now he's caught in a mirror and it's a whole weird reflection thing and UGH! Why is magic so annoying? Except, since the mirror's in control, he doesn't look particularly upset.

In fact, he looks like the picture perfect creepy child found in a haunted house. He sits still in front of the mirror, grinning.]

calldw: (027)

2

[personal profile] calldw 2022-03-09 10:10 pm (UTC)(link)
[ Nothing bad could ever come out of approaching a creepy child in a house you've mysteriously appeared in somehow, right? Right.

That's why Darkwing is convinced that nothing bad could possibly come out of poking this kid on the shoulder repeatedly, undeterred by the psycho grin. ]


Alright, Shining Twin #2. Where's the way out of here?
frenchkissed: (【 29 】)

eddie and venom | world's best rescuers

[personal profile] frenchkissed 2022-03-10 12:13 am (UTC)(link)
IN THE DARK SOMEWHERE !

...No, let me handle this.

WHY?

Why? Because you're thirty-feet tall. And made of teeth. You're only gonna scare them. We gotta be tactful here, y'know?

I CAN BE TACTFUL, EDDIE.

[...]

WHAT DID YOU SAY?

What? Nothing, man.

[...]

C'mon, look, I get that you're grumpy, but you don't gotta mope and mutter about it.

THAT WAS NOT ME, EDDIE.

BUT YOU HEAR IT AS WELL.

THE VOICE OF ANOTHER.


Like... Like in our head? Another one of your alien buddies decided to show up right now?

NO. NOT A SYMBIOTE.

LISTEN.

[ empath time !

anyone who's canonically bonded with venom at some point in time will be able to interface with venom and eddie's thoughts and emotions as if they were bonded with them. other good candidates for this could be fellow losers, outcasts, and weirdos — people who are on the same wave as venom ! bad candidates for this would be anyone considered evil, goody-two-shoes, anyone who hates the taste of cilantro, anyone who prefers winter to summer... essentially, you can RNG to see how compatible you are with these two.

where good candidates hear the chattering of a hungry alien and the confusion of a journalist who's in way over his head with this rescue stuff, those who're incompatible with venom will hear static, feedback, psychic noise, and a jumble of messy, monster imagery.

preferably a ( trapped person ) for this one, but otherwise open. ]

SEPARATED !

( it's the screeching metal, like nails on a chalkboard, or a fork scrapping hard against a porcelain plate, that sends them in opposite directions. venom can't handle loud, grinding, clanging, squealing sounds. they fry him, send him skittering away, from the sound, from the pain, from eddie.

eddie, meanwhile, can't handle the weight of an entire house on him. he doesn't think venom can either, for as strong as he is.

so they're booking it in opposite directions.
no hard feelings.
they both get it.

it's not until after that things get wrong, when they're both unharmed in different rooms, in different realms, in different parts of the universe. that's what it feels like, at least.
you might:

a.) find a pile of goo in the middle of some room. if you step in it, it'll immediately cling to you, wind its way up your body, and find purchase atop your head like a bird, before saying:


WE MUST FIND EDDIE.

b.) find some really, really sweaty dude leaning against a wall, still winded from sprinting away from some imaginary indiana jones bullshit (?!?!) who, upon noticing someone else, hardly moves. )

Oh... Oh my God... ( give him a second to catch his breath, and then: ) Oh, fuck, are you one of the lost kids? Or... Or like another rescuer? Because, holy shit, this place is like the world's worst funhouse. Also, I gotta find my guy. So... Sorta need your help.

RESCUE SNACKS !

( in the three days this whole 'rescue mission' takes, eddie and venom don't take many breaks. the door back to their home looks inviting and, sure, they've thought about it, but they're both strangely dedicated to getting as many people out of here safely as they can. venom doesn't need to sleep and, technically, eddie doesn't need to either if he allows venom to tinker with his brain the right way. not something he does often, but this seems like the right kind of emergency for brain hacking.

snacks, though. snacks are non-negotiable. catch venom on an empty stomach and he's more likely to eat a trapped person before he rescues them.

after everything is said and done, they're sitting outside of the monster house, digging through their bag and offering food to whoever's nearest. )


Slim-Jims, Almond Joy, or Cheetos?
V's already got dips on the Snickers. Sorry.
thecoolerloki: (13.)

[personal profile] thecoolerloki 2022-03-10 01:01 am (UTC)(link)
[He doesn't turn, still staring at the mirror. The joke does, however, cause his grin to fade, replaced by a look of annoyance.]

That's an old person reference, is it not?

[Reflection or not, he's still Loki.]

Depends, though. What was the way in?
sunmon: (pic#15391792)

alina starkov (trapped)

[personal profile] sunmon 2022-03-10 02:39 am (UTC)(link)
01. mirror mirror on the wall | trapped
something is alive in
this house.

the walls breathe. the shadows pulse and whisper in a way reminiscent of the F O L D

alina shuts her eyes to it, presses the heels of her palms to them, counts and breathes and listens to the drum, drum, drum of her heart like it's
getting
louder


the house has a pulse and it's louder than hers and it is alive and it is nothing.

it closes around her, squeezes tighter and tighter until the light bursts out of her, explodes out of her, a cacophonous glow — and in the burning sun, the glint of a mirror. herself. stone faced, not terrified, not weeping and shaking. cold as the glass and the silver.

she touches her face to it and her breath leaves her.

someone calls. her fist clenches without her permission. a fist clenches against her flat pane. the image of herself turns away from the mirror, gaze dark and narrow over her shoulder.

what do you want?


02. recovering | outside
[ someone puts a blanket around alina's shoulders, and she pulls it tighter. she doesn't look sickly and weak like the others who were rescued. her skin glows, warm and shiny. her hair is softer and smoother. camera-ready. a reporter notices, sticks a microphone in her face —

'were you one of the daring heroes?'

alina jerks back, squints away from the light on the camera, shining in her face. she holds up her hands, expression sour.
]

Seriously? Now?


03. wildcard
[ if you would like to tether with alina and the first prompt won't do, or if you'd like to link up and be trapped together, hmu with a top level or reach out to me at [plurk.com profile] protects and we can discuss a custom starter that i can write up. ]
thecoolerloki: (17.)

in the dark somewhere with future god of outcasts

[personal profile] thecoolerloki 2022-03-10 05:48 am (UTC)(link)
[Loki and his shadow construct had been having their own conversation when two voices not belonging to Loki's head piped in. The two Lokis are quiet for a bit as they listen in, until eventually growing tired of the bickering. The voice of a child can now be heard clearly by Eddie and Venom, frustrated to have someone intrude on his mind. Only Lokis and Loki hallucinations allowed in here!]

Would you two please shut up? I've one annoying old man to listen to already, I have no use for another.

[And then the voice of an older god,]

Will you not ask for help, Loki?

Would you three please shut up.
calldw: (021)

[personal profile] calldw 2022-03-10 08:50 am (UTC)(link)
Ha! For your information, I'm not old!

[ That has to be made clear right off the bat. He's entirely too offended by snarky kids calling him that. ]

I don't remember all that much, but I do know it wasn't a door to a creepy haunted house. I just figured you'd have an inkling, what with you blending into the decor and all.
thecoolerloki: (28.)

[personal profile] thecoolerloki 2022-03-10 07:16 pm (UTC)(link)
You're old.

[That's really obvious.]

If there wasn't a way in, it seems to reason there wouldn't be a way out. And here I thought you had come to rescue us.
amenace: (pic#13817341)

Harleen Quinzel ❖ Trapped

[personal profile] amenace 2022-03-11 12:25 am (UTC)(link)
THE HAUNTING OF HILL HOUSE
[ Things are a little strange after the spell is casts. It's dark and quiet and Harleen is sure where exactly she's going, but eventually she finds the door in the basement and passes through. Where she expects to find stairs leading up and out she finds herself in the landing above the foyer. ]

Wow! Easy and weird! [ She muses aloud only to find her voice kind of dies the moment it hits the air. Strange, but she thinks little of it as she makes her way toward the exit. She can only assume from the silence that the others have already made their way back outside.

Only when she opens the door and passes through she finds herself in what appears to be a large dining room instead of the front porch. She pauses, looks around then turns back to the door she passed through only to find a wall behind her.

Stranger still.

She doesn't stop, however. She heads for another door and passes through. This time she finds herself in a hallway. Seeing no doors immediately to either side of her she begins walking.

And walking.

And walking...

The walls feel as if they're closing in and as she walks she swears she hears whispers. She pauses, looking behind her. Darkness behind and darkness ahead. And the whispers seem to come from all around.
]

H-hello? [ She calls out again only for her voice to be swallowed up by darkness. Was that someone moving ahead of her? It could just be a trick, the dark getting to her.

And then she remembers she can make light, sort of. She tries to produce some sparks only for them to die immediately. If anything, it leaves her blinded.

It's about now she remembers that whole thing about if you're lost you should stay put until found. Maybe she can backtrack a little?

She turns and heads back toward the door she came through only to finally reach the wall and find no door.

She's been fine up until this point. Wandering, lost, but not afraid. But now, now it's another story. The hall gets smaller one way and then there's no door the other so how is she to leave? How is she to be found?

She begins banging on the wall. And then punching as if she can punch a hole through. By all rights, she should with her enhanced strength, but the wall is seems to be much stronger than anything else she's punched before now.

Before long she's left exhausted, knuckled bruised and bloody. She collapses against the wall next to where the door should be and pulls her knees up under her chin.
] I just want out...

[ Maybe the magic was a mistake? ]


RECOVERY
[ She's uncharacteristically quiet once she's finally freed from the confines of the spell. She's tired, hungry, and thirsty. More so than she can ever remember being.

Once she's given something to eat and drink she absolutely devours and goes looking for more. Her movements are nothing but a shuffle due to exhaustion but she needs to fill her belly (and probably make herself sick in the process).
]
variantcover: (💣ponder)

[personal profile] variantcover 2022-03-11 12:59 am (UTC)(link)
1) Trapped characters can't see rescuers, but can they see items/objects the rescuers bring in with them? (If a rescuer brings an item from outside and sets it out as bait, and then a trapped person comes by and picks it up, will they be able to be tricked into creating a tether?)

2) Is it possible for a rescuer to become trapped so that they themselves need rescuing?
planetary_bonds: (an open happiness)

[personal profile] planetary_bonds 2022-03-11 01:12 am (UTC)(link)
So, curious: how successful will rescuers be at trying to directly interfere with the house's structure? I imagine the house will decidedly fight back against any efforts to mess with the wiring to light up the place, whether it's through physical or mental repellent, but the idea of Yusei accidentally supercharging a room for a brief few moments with his momentum blood is a funny thought that just occured to me. Just wanted to test the feasibility of such an idea!
frenchkissed: (【 153 】)

[personal profile] frenchkissed 2022-03-11 04:53 am (UTC)(link)
That... you're a kid? What the fuck is a twelve-year-old doing in our head, V?

( inky blue confusion, a prickle of paranoia and uncertainty. eddie doesn't want this. all three people tied into this four-way call can feel that eddie doesn't want this. )

EDDIE.
LANGUAGE.
IT IS A CHILD.


( and then the older god chimes in- )

WHAT THE FUCK IS AN OLD MAN DOING WITHIN OUR MINDS, EDDIE?

Woah, yeah, so much for language.

I WAS STARTLED.

Kid. Old guy.
Just tell us where you are.
thecoolerloki: (47.)

[personal profile] thecoolerloki 2022-03-11 06:40 am (UTC)(link)
Well?

I believe I made myself perfectly clear the first time.

[Loki doesn't want this either! Aside from his obvious annoyance, he's almost... embarrassed too. As for the feelings of the old man, there are none. Nothing, no presence at all, other than his voice.]

I suggest you end this connection before I do so for you. Such an experience will not be pleasant as I am not a child, I am Loki and I've tortured men's minds far longer than you've been alive.

The boy's existed for a mere year.
frenchkissed: (【 163 】)

[personal profile] frenchkissed 2022-03-11 07:19 am (UTC)(link)
Do you see us? Because we don't see you. Which means this connection? Yeah, it might be the only tether we have to bringing you out of this funhouse and back to reality. ( also he doesn't know how they started it, he doesn't know how to turn it off, he doesn't know where inside of him it started, he doesn't know which of the four of them is doing this... all of that is also transmitted through.

thanks, brain. )


I HAVE TORTURED MEN'S MINDS.
LET US SEE WHAT SECRETS YOU HOLD, TINY BRAT.
WE WILL EXTRACT YOUR DEEPEST REGRETS.
PAINFULLY.
AND WE WILL FEED UPON THEM--


Oh my God?? No???

Jesus Christ, let's just... like, Marco Polo this bitch out, okay? Old school.

Say Marco. Out loud. We'll see if we can hear you.
Edited 2022-03-11 07:22 (UTC)
planetary_bonds: (Default)

[personal profile] planetary_bonds 2022-03-11 03:08 pm (UTC)(link)
this sounds hilarious thank you

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