Fear and Loathing in Excelsior
Who: Balthier
portolan and anyone else!
What: A mysterious object leads to a horrific week of fear and misery
When: May 21
Where: Excelsior
Content Warnings: death, violence, phobias, memories of characters worst traumas – this is fear based; please tag specifics for your threads.
CWs: death, violence, phobias, memories of characters worst traumas – this is fear based; please tag specifics for your threads.
OPT OUT OPTIONS: Don’t be in Excelsior or don’t be hit by a spell yourself. Players may also limit to smaller scale fears, or avoid specific fear topics they don’t want to play out.
ANTIQUES ROADSHOW —
Afraid of being ignored? Day 1 you might notice more people are ignoring you. As the spell progresses, no one is returning your calls or texts, people are avoiding you, and you are having trouble being served at coffee shops. By the end of the week, congratulations, you are no one can see or hear you!
EXAMPLES: One day 1, you might be increasingly aware of your significant other's flaws or the health of the relationship. By midweek, you may find yourselves hitting each others buttons and fighting constantly. By the end of the week, you both may be compulsively playing out every flaw the other person perceives you to have.
If you have a nemesis from your past who haunts you, you may find yourself having more memories and dreams of them on Day 1. By Day 3 you might start seeing their face or signs of their work around town, or impacts of their presence. By the end of the week, they may full-on appear in this world, with all their powers, threatening to repeat that terrible memory if you don’t stop them.
EXAMPLES: You hate the cold and can't shake a chill. By midweek, the temperature around you is literally 10 degrees colder than everywhere else. By the end of the week, you are the eye of a blizzard.
AFTERMATH —
What: A mysterious object leads to a horrific week of fear and misery
When: May 21
Where: Excelsior
Content Warnings: death, violence, phobias, memories of characters worst traumas – this is fear based; please tag specifics for your threads.
CWs: death, violence, phobias, memories of characters worst traumas – this is fear based; please tag specifics for your threads.
OPT OUT OPTIONS: Don’t be in Excelsior or don’t be hit by a spell yourself. Players may also limit to smaller scale fears, or avoid specific fear topics they don’t want to play out.
FEAR AND LOATHING IN EXCELSIOR
An ancient artifact releases three pixies intent on spreading as much fear and chaos as possible. When they hit someone with their spell, their fears manifest, with effects worsening the longer the pixies are free. To escape the spell, characters must face their fears or be trapped in the fear cauldron. Once the pixies are captured, the captured souls will be released and the manifestations will fade, though the damage caused will remain.
ANTIQUES ROADSHOW —
Downtown Excelsior may seem like an odd location to open an antiques store. One wouldn’t think that the chic youth of today would be interested in dusty relics of the past. Yet ask anyone and they will tell you this shop has been around for decades. Rue Moore once reported that it's particularly beloved by the Society and that was how it was able to stay afloat through the changing times, speculating that they use it to move black market goods.
Step inside the high end building and find yourself disoriented by the clash of differing time periods. French Rococo chandeliers, a pristine settee owned by John Adams, an honest-to-god suit of medieval armor, and a few framed sketches by Rembrandt and the like. There’s an electric thrill, as if you could reach out and touch history - though some of that may be the high number of protection magicks being employed.
Whatever you touch is probably worth more than your annual salary. You break it, you buy it.
Balthier is standing at an antique desk plucking away at a laptop as the first few volunteers arrive. He gestures for them to head to the classy bar tucked in the corner. You’re free to enjoy a glass of rich wine and high end appetizers, chatting amongst yourselves about the task at hand while the host finishes his work. As the crowd gathers he shuts his computer and ushers them into the back room, where even more antiques are carefully stacked. Among them are the offenders from the network post and a stack of additional concerning items.
Step inside the high end building and find yourself disoriented by the clash of differing time periods. French Rococo chandeliers, a pristine settee owned by John Adams, an honest-to-god suit of medieval armor, and a few framed sketches by Rembrandt and the like. There’s an electric thrill, as if you could reach out and touch history - though some of that may be the high number of protection magicks being employed.
Whatever you touch is probably worth more than your annual salary. You break it, you buy it.
Balthier is standing at an antique desk plucking away at a laptop as the first few volunteers arrive. He gestures for them to head to the classy bar tucked in the corner. You’re free to enjoy a glass of rich wine and high end appetizers, chatting amongst yourselves about the task at hand while the host finishes his work. As the crowd gathers he shuts his computer and ushers them into the back room, where even more antiques are carefully stacked. Among them are the offenders from the network post and a stack of additional concerning items.
A Little Bit Of Pixie Dust
The biggest puzzle of the night is a medieval cauldron. Intricate carvings depict great tales of monsters and magic. The most notable carving of all is three human faces engraved next to three creatures: a fae, a shade, and a troll.
Search as they might, there’s no record of this object in any database. At the end of the day this one is the only one left identified. As the last remaining investigation team members turn away to pack their things, they miss three small lights slowly rising from the carving’s open mouths. As the door shuts behind them, they may miss the sound of giggling. Or the soft swish of a tricky spell hitting you squarely in the back.
Pixie Magic is unfortunately difficult to detect, after all.
But the first spell cast is a sign these fickle spirits are picking up an old game. Who can create the most chaos? They're powered by human suffering. All fear that they collect returns to their cauldron, making them stronger and increasing the distance they can travel from it.
They are not discriminating and their targets are random. Anyone hit by their spells will become the victims of their fear manifestation spells. Each pixie specializes in a different kind of fear.
The first specializes in internal conflict. Think you have a face like a horse? Well now you might be Bojack Horseman. Worried you’re annoying? Well now you can’t stop doing every annoying habit you’ve ever had. Terrified you might be stone-cold and heartless? Congrats! You're turning into a statue.
Search as they might, there’s no record of this object in any database. At the end of the day this one is the only one left identified. As the last remaining investigation team members turn away to pack their things, they miss three small lights slowly rising from the carving’s open mouths. As the door shuts behind them, they may miss the sound of giggling. Or the soft swish of a tricky spell hitting you squarely in the back.
Pixie Magic is unfortunately difficult to detect, after all.
But the first spell cast is a sign these fickle spirits are picking up an old game. Who can create the most chaos? They're powered by human suffering. All fear that they collect returns to their cauldron, making them stronger and increasing the distance they can travel from it.
They are not discriminating and their targets are random. Anyone hit by their spells will become the victims of their fear manifestation spells. Each pixie specializes in a different kind of fear.
The first specializes in internal conflict. Think you have a face like a horse? Well now you might be Bojack Horseman. Worried you’re annoying? Well now you can’t stop doing every annoying habit you’ve ever had. Terrified you might be stone-cold and heartless? Congrats! You're turning into a statue.
Afraid of being ignored? Day 1 you might notice more people are ignoring you. As the spell progresses, no one is returning your calls or texts, people are avoiding you, and you are having trouble being served at coffee shops. By the end of the week, congratulations, you are no one can see or hear you!
These fear spells may be defeated by the character facing their fear or someone where someone helping them see they are still wanted or safe despite their flaws.
The Second Pixie specializes in interpersonal conflict. Maybe your love life explodes. Maybe your worst nemesis returns to harass and humiliate you. Whatever it is, you’re having trouble with others.
The Second Pixie specializes in interpersonal conflict. Maybe your love life explodes. Maybe your worst nemesis returns to harass and humiliate you. Whatever it is, you’re having trouble with others.
EXAMPLES: One day 1, you might be increasingly aware of your significant other's flaws or the health of the relationship. By midweek, you may find yourselves hitting each others buttons and fighting constantly. By the end of the week, you both may be compulsively playing out every flaw the other person perceives you to have.
If you have a nemesis from your past who haunts you, you may find yourself having more memories and dreams of them on Day 1. By Day 3 you might start seeing their face or signs of their work around town, or impacts of their presence. By the end of the week, they may full-on appear in this world, with all their powers, threatening to repeat that terrible memory if you don’t stop them.
These fear spells may be defeated by literally defeating the other person, or by reconciling with them. They could also be defeated by accepting reconciliation is not possible but removing the person's access to you (or to destroying the city, RIP).
The Third Pixie specializes in person versus environment conflict: packs of angry chihuahuas. The weather. The sidewalk opening up to swallow your ankles. Awakening dormant magical creatures. A super volcano going off.
The Third Pixie specializes in person versus environment conflict: packs of angry chihuahuas. The weather. The sidewalk opening up to swallow your ankles. Awakening dormant magical creatures. A super volcano going off.
EXAMPLES: You hate the cold and can't shake a chill. By midweek, the temperature around you is literally 10 degrees colder than everywhere else. By the end of the week, you are the eye of a blizzard.
These fear spells may be defeated by overcoming the physical obstacle through whatever means necessary.
Abandon All Hope Ye Who Enter...
Perhaps you failed to overcome this challenge. Just as you succumb to your worst fears, your eyes open and you find yourself standing in an empty space. Others are there with you, looking equally as forlorn and lost.
And then it transforms.
You and your fellow victims are now trapped in a HELLISH LIMBO. You’re living out one fear after another – whether it’s yours, or that of one of the others who failed to overcome their fear in the world outside.
In this hell your very worst fears are realized. And there’s no way out. The pixie’s magic brings things in, but it doesn’t let them out.
Those who have not succumbed to their fears may be drawn to the back room of the antique shop, finding the cauldron abandoned but overflowing with power. The magically inclined may be able to find the seam on this pocket dimension and ATTEMPT A RESCUE.
But more concerningly, the carvings on the cauldron appear to be glowing. What was once a fanciful depiction of ancient battles now appears to be a warning that the worst is yet to come.
These powerful creatures need to be defeated and returned to the cauldron. They have fanned out across the city and will be encountered separately, so teams may wish to form. They cannot be killed, but wounding them will bleed out their power until they can be re-sealed on the cauldron.
The only trouble is you need to find them.
And then it transforms.
You and your fellow victims are now trapped in a HELLISH LIMBO. You’re living out one fear after another – whether it’s yours, or that of one of the others who failed to overcome their fear in the world outside.
In this hell your very worst fears are realized. And there’s no way out. The pixie’s magic brings things in, but it doesn’t let them out.
Those who have not succumbed to their fears may be drawn to the back room of the antique shop, finding the cauldron abandoned but overflowing with power. The magically inclined may be able to find the seam on this pocket dimension and ATTEMPT A RESCUE.
But more concerningly, the carvings on the cauldron appear to be glowing. What was once a fanciful depiction of ancient battles now appears to be a warning that the worst is yet to come.
These powerful creatures need to be defeated and returned to the cauldron. They have fanned out across the city and will be encountered separately, so teams may wish to form. They cannot be killed, but wounding them will bleed out their power until they can be re-sealed on the cauldron.
The only trouble is you need to find them.
Transformation
As the pixies amass more and more power from the fear they’re generating, the range they can travel from the cauldron increases. The further they can travel, the more fear they can inflict. And where better to feast than a city built upon consumerism, where fear isn’t dealt with but bought off. Perhaps you may spot the flickering light of a pixie out of the corner of your eye, but it’s gone in a flash.
Eventually though, they trade speed for power. As their power crescendos the pixies begin to change shape. By the seventh day, all three of them have shape shifted into much larger and more imposing forms.
The first pixie will become a beautiful and terrifying fae. They make themselves at home in the city’s enormous man-made park and offer fae bargains to those foolhardy enough to trust them. Strength won’t overcome them, but a quick thinking mind might.
The second becomes nothing but a shade. It slides under cars and along walls, hiding in people’s shadows and whispers their darkest fears. This entity can’t be held down or stopped with physical force, but it recoils from the light.
The third rampages throughout the business center in the form of an enormous troll. Like the other two, this entity cannot be stopped with force. Excelsior’s artificial weather systems may be needed to slow this beast down.
Eventually though, they trade speed for power. As their power crescendos the pixies begin to change shape. By the seventh day, all three of them have shape shifted into much larger and more imposing forms.
The first pixie will become a beautiful and terrifying fae. They make themselves at home in the city’s enormous man-made park and offer fae bargains to those foolhardy enough to trust them. Strength won’t overcome them, but a quick thinking mind might.
The second becomes nothing but a shade. It slides under cars and along walls, hiding in people’s shadows and whispers their darkest fears. This entity can’t be held down or stopped with physical force, but it recoils from the light.
The third rampages throughout the business center in the form of an enormous troll. Like the other two, this entity cannot be stopped with force. Excelsior’s artificial weather systems may be needed to slow this beast down.
AFTERMATH —
Once the pixies are restored to the cauldron, their fears in the city fade away and trapped characters are released, physically unharmed but mentally shaken. The damage any fear manifestations did to the city remain, but any people or objects they conjured fade away within the day.
The cauldron cannot be destroyed, so something will need to be done to keep it from wreaking havoc again.
The cauldron cannot be destroyed, so something will need to be done to keep it from wreaking havoc again.
IN SUMMARY...
- Balthier asks for help identifying magical objects. Characters interacting with one object in particular awakens sleeping magic inside.
- When the pixies first awaken, they must stay close to the cauldron to sustain their power.
- Each pixie's fear spell works on a different kind of conflict (though characters can be affected by more than one, or cured and then affected by another). As the week goes on, the manifested fears will worsen.
- Characters can defeat the fear spells by facing their fears or by someone else helping/interfering.
- The pixies must be defeated and returned to the cauldron.
- Comment HERE if you'd like to be involved in taking out the pixies!

no subject
no subject
My father lied about a great many things too. It seems to be a common theme.
no subject
[He seems mostly indifferent to the idea. Talk to another Hargreeves and you might get much stronger opinions on Reginald, but Five has had time separated from him, and didn't have to deal with the abuse for as long as the rest of them. There's a line drawn in the sand there for him that can't exist for the others.]
no subject
Perhaps. I've never had much luck in fathers.
Did yours take you for a reason then? For purpose?
no subject
[He shrugs.] He had a purpose in mind, sure. We were trained as soldiers. Superheroes– [He gestures vaguely as if to indicate where they are now.] not too unlike all this shit with the Guild and the Society... Except it was just us and we were just kids. He said we were meant to save the world, and stop the Apocalypse.
[Back then, it was just normal. It wasn't until later any of them had a chance to realize how truly fucked the situation was.
Too bad Reginald got the idea wrong: They were more like the cause rather than the stop of the Apocalypse.]
no subject
Pawns, then. Well-intentioned pawns but pawns all the same.
I was taken from my homeworld to be used as figurehead. Except he hid my true identity and let me think I was a monster.
no subject
Well.
Luther isn't here anymore, is he? So that won't be a problem.
There's a tiny shift in his features. Barely noticeable. A squint against a ray of sun. But there's something troubled to it, if one looks close enough.] But essentially– exactly that.
And this- [He gestures vaguely.] is it part of that truth?
[It is important to note that there is not a drop of judgment in the question. But it's hard to not make the leap, anyway.]
no subject
A small part. It's not a form I take on lightly. It has its dangers.
. . . Who was speaking to you?
no subject
[He doesn't mean it dismissively, but. Well. Every single person that shows up in one of those Confluences has powers of some kind, some volatile, some utterly out of control. Five's most dangerous skills just don't happen to tie to his abilities at all, but his hands. And his very DNA.]
What? [It's not often someone can throw Five off so effectively, but that question really threw him for a loop. The second answer is a sharp snap, bitten off: ] No one.
[He's only quite so snappish because it wasn't until he was asked he realized he did recognize the voice that kept muttering his mistakes to him.
The Handler.]
no subject
We are being toyed with. By . . . something. Or someone.
no subject
no subject
no subject
Maybe it's just happening here, then. Whatever it is. [He frowns a little.] I guess you probably can't just jet back to one of the other cities and see if it changes you back.
no subject
There must be some power in the city influencing us. Using us.
no subject
no subject
It might be best to leave. For now.
no subject
[Was that possible? He has no idea. It sounds logical enough in his head. Especially when magic is at play in this world. Magic and all of its nonsense. God, he hates it.]
no subject
no subject
no subject
no subject
no subject
This is a world that seems to be a closed reality. With only the confluences letting people in.
no subject
[Mostly… it was he and his family he was concerned about. Everyone else would just be lucky folks who happened to benefit from it, if it worked out in the end.]
no subject
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)