portolan: (pirate 22)
Balthier ([personal profile] portolan) wrote in [community profile] metalogs2022-05-20 08:52 pm

Fear and Loathing in Excelsior

Who: Balthier [personal profile] portolan and anyone else!
What: A mysterious object leads to a horrific week of fear and misery
When: May 21
Where: Excelsior
Content Warnings: death, violence, phobias, memories of characters worst traumas – this is fear based; please tag specifics for your threads.





CWs: death, violence, phobias, memories of characters worst traumas – this is fear based; please tag specifics for your threads.

OPT OUT OPTIONS: Don’t be in Excelsior or don’t be hit by a spell yourself. Players may also limit to smaller scale fears, or avoid specific fear topics they don’t want to play out.





FEAR AND LOATHING IN EXCELSIOR



An ancient artifact releases three pixies intent on spreading as much fear and chaos as possible. When they hit someone with their spell, their fears manifest, with effects worsening the longer the pixies are free. To escape the spell, characters must face their fears or be trapped in the fear cauldron. Once the pixies are captured, the captured souls will be released and the manifestations will fade, though the damage caused will remain.



ANTIQUES ROADSHOW —

Downtown Excelsior may seem like an odd location to open an antiques store. One wouldn’t think that the chic youth of today would be interested in dusty relics of the past. Yet ask anyone and they will tell you this shop has been around for decades. Rue Moore once reported that it's particularly beloved by the Society and that was how it was able to stay afloat through the changing times, speculating that they use it to move black market goods.

Step inside the high end building and find yourself disoriented by the clash of differing time periods. French Rococo chandeliers, a pristine settee owned by John Adams, an honest-to-god suit of medieval armor, and a few framed sketches by Rembrandt and the like. There’s an electric thrill, as if you could reach out and touch history - though some of that may be the high number of protection magicks being employed.

Whatever you touch is probably worth more than your annual salary. You break it, you buy it.

Balthier is standing at an antique desk plucking away at a laptop as the first few volunteers arrive. He gestures for them to head to the classy bar tucked in the corner. You’re free to enjoy a glass of rich wine and high end appetizers, chatting amongst yourselves about the task at hand while the host finishes his work. As the crowd gathers he shuts his computer and ushers them into the back room, where even more antiques are carefully stacked. Among them are the offenders from the network post and a stack of additional concerning items.


A Little Bit Of Pixie Dust


The biggest puzzle of the night is a medieval cauldron. Intricate carvings depict great tales of monsters and magic. The most notable carving of all is three human faces engraved next to three creatures: a fae, a shade, and a troll.

Search as they might, there’s no record of this object in any database. At the end of the day this one is the only one left identified. As the last remaining investigation team members turn away to pack their things, they miss three small lights slowly rising from the carving’s open mouths. As the door shuts behind them, they may miss the sound of giggling. Or the soft swish of a tricky spell hitting you squarely in the back.

Pixie Magic is unfortunately difficult to detect, after all.

But the first spell cast is a sign these fickle spirits are picking up an old game. Who can create the most chaos? They're powered by human suffering. All fear that they collect returns to their cauldron, making them stronger and increasing the distance they can travel from it.

They are not discriminating and their targets are random. Anyone hit by their spells will become the victims of their fear manifestation spells. Each pixie specializes in a different kind of fear.

The first specializes in internal conflict. Think you have a face like a horse? Well now you might be Bojack Horseman. Worried you’re annoying? Well now you can’t stop doing every annoying habit you’ve ever had. Terrified you might be stone-cold and heartless? Congrats! You're turning into a statue.





Afraid of being ignored? Day 1 you might notice more people are ignoring you. As the spell progresses, no one is returning your calls or texts, people are avoiding you, and you are having trouble being served at coffee shops. By the end of the week, congratulations, you are no one can see or hear you!


These fear spells may be defeated by the character facing their fear or someone where someone helping them see they are still wanted or safe despite their flaws.




The Second Pixie specializes in interpersonal conflict. Maybe your love life explodes. Maybe your worst nemesis returns to harass and humiliate you. Whatever it is, you’re having trouble with others.





EXAMPLES: One day 1, you might be increasingly aware of your significant other's flaws or the health of the relationship. By midweek, you may find yourselves hitting each others buttons and fighting constantly. By the end of the week, you both may be compulsively playing out every flaw the other person perceives you to have.

If you have a nemesis from your past who haunts you, you may find yourself having more memories and dreams of them on Day 1. By Day 3 you might start seeing their face or signs of their work around town, or impacts of their presence. By the end of the week, they may full-on appear in this world, with all their powers, threatening to repeat that terrible memory if you don’t stop them.


These fear spells may be defeated by literally defeating the other person, or by reconciling with them. They could also be defeated by accepting reconciliation is not possible but removing the person's access to you (or to destroying the city, RIP).




The Third Pixie specializes in person versus environment conflict: packs of angry chihuahuas. The weather. The sidewalk opening up to swallow your ankles. Awakening dormant magical creatures. A super volcano going off.





EXAMPLES: You hate the cold and can't shake a chill. By midweek, the temperature around you is literally 10 degrees colder than everywhere else. By the end of the week, you are the eye of a blizzard.


These fear spells may be defeated by overcoming the physical obstacle through whatever means necessary.


Abandon All Hope Ye Who Enter...


Perhaps you failed to overcome this challenge. Just as you succumb to your worst fears, your eyes open and you find yourself standing in an empty space. Others are there with you, looking equally as forlorn and lost.

And then it transforms.

You and your fellow victims are now trapped in a HELLISH LIMBO. You’re living out one fear after another – whether it’s yours, or that of one of the others who failed to overcome their fear in the world outside.

In this hell your very worst fears are realized. And there’s no way out. The pixie’s magic brings things in, but it doesn’t let them out.

Those who have not succumbed to their fears may be drawn to the back room of the antique shop, finding the cauldron abandoned but overflowing with power. The magically inclined may be able to find the seam on this pocket dimension and ATTEMPT A RESCUE.

But more concerningly, the carvings on the cauldron appear to be glowing. What was once a fanciful depiction of ancient battles now appears to be a warning that the worst is yet to come.

These powerful creatures need to be defeated and returned to the cauldron. They have fanned out across the city and will be encountered separately, so teams may wish to form. They cannot be killed, but wounding them will bleed out their power until they can be re-sealed on the cauldron.

The only trouble is you need to find them.


Transformation


As the pixies amass more and more power from the fear they’re generating, the range they can travel from the cauldron increases. The further they can travel, the more fear they can inflict. And where better to feast than a city built upon consumerism, where fear isn’t dealt with but bought off. Perhaps you may spot the flickering light of a pixie out of the corner of your eye, but it’s gone in a flash.

Eventually though, they trade speed for power. As their power crescendos the pixies begin to change shape. By the seventh day, all three of them have shape shifted into much larger and more imposing forms.

The first pixie will become a beautiful and terrifying fae. They make themselves at home in the city’s enormous man-made park and offer fae bargains to those foolhardy enough to trust them. Strength won’t overcome them, but a quick thinking mind might.

The second becomes nothing but a shade. It slides under cars and along walls, hiding in people’s shadows and whispers their darkest fears. This entity can’t be held down or stopped with physical force, but it recoils from the light.

The third rampages throughout the business center in the form of an enormous troll. Like the other two, this entity cannot be stopped with force. Excelsior’s artificial weather systems may be needed to slow this beast down.


AFTERMATH —

Once the pixies are restored to the cauldron, their fears in the city fade away and trapped characters are released, physically unharmed but mentally shaken. The damage any fear manifestations did to the city remain, but any people or objects they conjured fade away within the day.

The cauldron cannot be destroyed, so something will need to be done to keep it from wreaking havoc again.


IN SUMMARY...

  • Balthier asks for help identifying magical objects. Characters interacting with one object in particular awakens sleeping magic inside.

  • When the pixies first awaken, they must stay close to the cauldron to sustain their power.

  • Each pixie's fear spell works on a different kind of conflict (though characters can be affected by more than one, or cured and then affected by another). As the week goes on, the manifested fears will worsen.

  • Characters can defeat the fear spells by facing their fears or by someone else helping/interfering.

  • The pixies must be defeated and returned to the cauldron.

  • Comment HERE if you'd like to be involved in taking out the pixies!


rehandle: (pic#12416168)

[personal profile] rehandle 2022-06-02 09:58 pm (UTC)(link)
[ Oh, great. Just a city-totalling guy with no qualms murdering his own family bearing magic, arms and the means to destroy the city. Exactly what he was hoping to hear.

There's an awareness in there somewhere that Balthier's just shared a loss, but given the context Stephen doesn't have the time to either touch on it or feel relieved that he can leave that for another day. They have a job to do. One he's woefully under-equipped to take on. ]


Fine. Good. If you see anyone else on the way, grab them.

[ They're going to need all the help they can get, though everyone they pass by seems wrapped up either in the own lives or the chaos of a myriad other small personal crises unfolding seen and unseen. No metas that he recognises, no more familiar faces.

It'll be just his luck if they have to take this one alone.

They follow on through the crowd, heading in what Balthier's supposition suggests is the right direction, and Stephen ventures: ]


And you? Anything on hand?
rehandle: (frathouse28)

[personal profile] rehandle 2022-06-03 01:47 pm (UTC)(link)
[ Illusions, a quick tongue and a penchant for self-sacrifice. Wonderful, this can only go well. ]

Okay, get the stone, got it. I've got a sword I can't lift, a dozen vials of liquids I hope still have some power left in them and a magic carpet at my disposal. What could possibly go wrong? Speaking of -

[ The cloak doesn't have time to take offense at the carpet comment, he's busy whisking it off from around his shoulders to throw into the air. It takes its cue from him as he veers sharply to the left and shoves an arm around Balthier's torso with absolutely no preamble. ]

Hold tight.

[ To what? A mystery. But momentum carries them forward and Stephen's sudden lunge tips the balance and they're falling... onto a stretch of deep red fabric he'd been wearing a second ago, that swiftly rises them up above a startled crowd.

It's not a particularly steady ride. The cloak isn't meant for two, and it isn't a carpet, making balancing two passengers a challenge. Stephen keeps his arm locked around Balthier's torso, painfully gripping whatever unyielding fabric he can find, to reduce the risk of anyone going overboard as he peers down over the milling streets, searching as much for a safer place for a showdown as he is their target. ]
rehandle: (pic#12484522)

[personal profile] rehandle 2022-06-03 04:07 pm (UTC)(link)
[ A park is a plan, and he's about to say as much, glad of Balthier's familiarity with a city Stephen spends relatively little time in when there's— fire, sudden and real enough that for a moment and without his own magic to sense the difference he almost flinches away. Then he catches up - illusions, right, and how - and watches on impressed as fire rains down in careful avoidance of the people below, scattering them.

And catching the eye of the one holding the keys to the decimation of the kingdom. Great. Well, that's his cue to shut up and drive.

Stephen swoops them low, a sudden dip that carries them almost right over the head of the father they need to outwit, Stephen remembering slightly too late about the combat magick and swerving the cloak out of reach before any wayward spells can be sent their way. Still, they've got his attention and are now out ahead of him, sailing toward the park, enough space bought between them that Stephen should have the opportunity to offload the sword to Balthier once they get there before the problem is upon them.

Dismount is about as graceful as falling on board was, though the cloak does them the favour of pulling up in front of them to push them upright until they can stand comfortably on their own two feet. Stephen doesn't waste any time pulling the strap of the sword's sheath over his shoulder and handing it out to Balthier. ]


Here. It's a charmed blade, sharper than it looks.

[ Useful when you can wield it, useless when you can't. ]

Do what you can with it. I'm going to get clear until I see an opportunity. Keep him busy, I'll get the stone, then we figure it out from there. Alright?

[ It's the only plan he's got, so here's hoping the answer isn't no. ]
rehandle: (249)

[personal profile] rehandle 2022-06-04 04:07 pm (UTC)(link)
[ Understood. Understood and Stephen takes off, the cloak lifting him up and out of sight to leave Balthier as lure and final line of defence. False flames fall to litter the ground and force their target back and Stephen waits, perched atop a nearby building, for a moment to try for the stone.

He draws the dagger from its sheath at his waist, not fool enough to think they're going to manage this without violence. ]
rehandle: (pic#13281301)

[personal profile] rehandle 2022-06-05 02:56 pm (UTC)(link)
[ Stephen watches closely, eyes sharp for a moment amidst the fight to try for the stone. The problem is, Balthier's illusions are strong. His position helps get some insight on the whereabouts of the stone at any one time, but it's not a surefire thing. There's no certainty in it, Stephen left to estimate from the position of Balthier and his double.

Which means he doesn't miss that spell hitting home. It's instinct more than sense that pushes him off the building's edge and into the air then to play at secondary distraction for Balthier's sake, taking the opportunity of his wounding as a moment to catch his father on the backfoot of a taste of victory. Get the stone, strike a blow to give Balthier a second to regain his bearings. That's the plan.

He and the Cloak bear down through the not-there flames, aiming to land quietly behind him and make a play for the stone while raising the hilt of the dagger in his other hand for a blow to the man's head. ]
rehandle: (frathouse26)

[personal profile] rehandle 2022-06-14 08:41 pm (UTC)(link)
[ —Oh. Oh, fuck.

The blade sinks deep and tears through things that shouldn't be torn and Stephen's thoughts go briefly, completely blank.

It isn't the same as death by Dormammu or death by dusting or death by any of the usual ways he goes down. Not that death ever comes easy, but at least usually it comes committed to.

This doesn't even have the drama of his car crash. In the midst of the threat of city-wide decimation, it's barely a scratch. One man going down. A parting of skin and tissue around point and force - pedestrian. How many people have died with a knife in their gut, from the dawn of time to today, across multiverses? No wonder he didn't account for it. Hubris strikes again.

The cloak takes his weight when he loses hold of himself and it's only then, as he can feel the tension of it angling to try to fly him free of danger, that he comes back fully into the now. Knowledge flashes through pain and shock: the blade's blocking the outward flow of blood but the internal bleeding is serious. If he goes now he might make it to a hospital, but he might just as easily not. Even if he gets there, there's no guarantee they'll save him. If he goes, there's a net zero chance of him helping put an end to this. If he stays, his chances may not be much better, but they'll at least exist. Decision made, he wraps a hand into the cloak's material to still it, comfort for an old friend (and just as much for himself)—

And then he's fine. No pain, no encroaching cold. Stephen wonders for a second if he was wrong before, if this is the shock setting in... but a glance down shows the knife spilling out of him, wounds of exit seeming to knit themselves shut as a sound that he's sure isn't his own pain pours from someone close.

It takes him a second to tune into Balthier's voice, to really see the blood pooling out onto the floor. It doesn't take him more than that to realise what's happening - to see that it isn't going to be fast enough. Balthier goads his father on but the man isn't interested in Stephen any longer. The time for hesitation has passed. The only victory left to him now is action, and Stephen can see that decision cross his face up close and personal.

Right. The time for hesitation has passed indeed.

There's a flurry of fabric as the cloak's shrugged off to wrap in an angry bind around the man's reaching hands, and then the knife that had moments earlier been forced from Stephen's gut is being driven up into the space between two of the would-be city-razer's ribs, puncturing a (not real) lung, eliciting a (not real) choked off wheeze that ends in a splutter of blood.

Stephen stands, pulling the knife out as he goes so the deed is well and truly done and he's clear when the body slumps forward to writhe and splutter in the spot he himself might have died in without the save. He looks down at the man for only a few more seconds, fighting every last urge to help (do no harm) as he ducks instead to pluck the stone from where it's tucked away and fold it into his own palm.

Rising again, he fixes Balthier with a stare that's close to impenetrable, and waits. ]
rehandle: (pic#12484742)

[personal profile] rehandle 2022-06-26 10:59 am (UTC)(link)
[ There's blood on his hand, a splash of it over the hip of his robes. Will that fade? But even as the soft sounds of a violent passing come to a halt at his feet, Stephen's looking into the face of a man who just lost his father. A father Stephen plunged a knife into like that father had plunged a knife into him.

There's an inference in Balthier's words that he understands what it is that's happening here and Stephen latches onto it like any man with a last hope would. But this isn't the time, as much as everything in him wants to push.

So instead he opens up his hand, holding out the prize from this little escapade for Balthier. He knows more about it than Stephen does, will know better than him how to protect it until it's gone - he seems to be enough himself again for that risk to be safe to take. ]


Sorry about your dad.

[ There's not a lot of inflection in it, but something about having said it at all isn't exactly kind. ]
rehandle: (pic#12284577)

[personal profile] rehandle 2022-06-27 09:11 am (UTC)(link)
I'm just glad he chose to prioritise blowing up the city over - [ What was it..? ] Stabbing me in the heart.

[ Light, breezy. Unnecessary, unkind. But an apology from Balthier runs the risk of turning the spotlight his way, and he has no plans to acknowledge how his stomach's still roiling with another almost-death, no desire to reflect in company on how it had felt to drive a blade through flesh that, while spell-made, was still flesh. Muscle, sinew, organ. It's very far from the first time he's cut into a body, not even the first time he's done it with the intent to cause harm. But to kill? Quickly, efficiently, bloodily?

Let them look back instead on how Balthier had morphed under the effects of his father's presence. Or, better still and before he can any further misdirect the gnawing knot of dread and disgust in his gut onto the freshly re-orphaned young man in front of him (not that it seems the guy was much of a father) (not that that's any justification for murder), let them stop looking back on it at all.

He should probably help him more than this. Offer some support to a person who has every reason to be on the brink of collapse. But his hands are shaking more violently than they have all day where he's concealed them under the bulk of the cloak, and magic is a memory on the wind, and he doesn't have an inch of room left for nursing somebody else's pain. ]


Is there anything else?

[ It's a little brusque, and that isn't fair. But it's high time he was gone. ]
rehandle: (pic#13281297)

[personal profile] rehandle 2022-06-29 05:53 pm (UTC)(link)
[ I've killed people with worse bites the retort he doesn't let past a suddenly clenched jaw as Balthier just keeps talking, moving from the initial cut (fine, if he must) to kindness. When he pushes on to self-pity wearing a coat of earnest concern it digs like a thorn under Stephen's skin.

That's enough. He doesn't need babying from a kid half his age.

(Not from a man whose father is laying dead on the ground, his blood drying on Stephen's hand.) ]


That's all, then.

[ He doesn't wait. Turning, Stephen takes a few strides and lets the cloak lift him up and off, leaving Balthier to deal with the mess they made alone. ]