portolan: (pirate 22)
Balthier ([personal profile] portolan) wrote in [community profile] metalogs2022-05-20 08:52 pm

Fear and Loathing in Excelsior

Who: Balthier [personal profile] portolan and anyone else!
What: A mysterious object leads to a horrific week of fear and misery
When: May 21
Where: Excelsior
Content Warnings: death, violence, phobias, memories of characters worst traumas – this is fear based; please tag specifics for your threads.





CWs: death, violence, phobias, memories of characters worst traumas – this is fear based; please tag specifics for your threads.

OPT OUT OPTIONS: Don’t be in Excelsior or don’t be hit by a spell yourself. Players may also limit to smaller scale fears, or avoid specific fear topics they don’t want to play out.





FEAR AND LOATHING IN EXCELSIOR



An ancient artifact releases three pixies intent on spreading as much fear and chaos as possible. When they hit someone with their spell, their fears manifest, with effects worsening the longer the pixies are free. To escape the spell, characters must face their fears or be trapped in the fear cauldron. Once the pixies are captured, the captured souls will be released and the manifestations will fade, though the damage caused will remain.



ANTIQUES ROADSHOW —

Downtown Excelsior may seem like an odd location to open an antiques store. One wouldn’t think that the chic youth of today would be interested in dusty relics of the past. Yet ask anyone and they will tell you this shop has been around for decades. Rue Moore once reported that it's particularly beloved by the Society and that was how it was able to stay afloat through the changing times, speculating that they use it to move black market goods.

Step inside the high end building and find yourself disoriented by the clash of differing time periods. French Rococo chandeliers, a pristine settee owned by John Adams, an honest-to-god suit of medieval armor, and a few framed sketches by Rembrandt and the like. There’s an electric thrill, as if you could reach out and touch history - though some of that may be the high number of protection magicks being employed.

Whatever you touch is probably worth more than your annual salary. You break it, you buy it.

Balthier is standing at an antique desk plucking away at a laptop as the first few volunteers arrive. He gestures for them to head to the classy bar tucked in the corner. You’re free to enjoy a glass of rich wine and high end appetizers, chatting amongst yourselves about the task at hand while the host finishes his work. As the crowd gathers he shuts his computer and ushers them into the back room, where even more antiques are carefully stacked. Among them are the offenders from the network post and a stack of additional concerning items.


A Little Bit Of Pixie Dust


The biggest puzzle of the night is a medieval cauldron. Intricate carvings depict great tales of monsters and magic. The most notable carving of all is three human faces engraved next to three creatures: a fae, a shade, and a troll.

Search as they might, there’s no record of this object in any database. At the end of the day this one is the only one left identified. As the last remaining investigation team members turn away to pack their things, they miss three small lights slowly rising from the carving’s open mouths. As the door shuts behind them, they may miss the sound of giggling. Or the soft swish of a tricky spell hitting you squarely in the back.

Pixie Magic is unfortunately difficult to detect, after all.

But the first spell cast is a sign these fickle spirits are picking up an old game. Who can create the most chaos? They're powered by human suffering. All fear that they collect returns to their cauldron, making them stronger and increasing the distance they can travel from it.

They are not discriminating and their targets are random. Anyone hit by their spells will become the victims of their fear manifestation spells. Each pixie specializes in a different kind of fear.

The first specializes in internal conflict. Think you have a face like a horse? Well now you might be Bojack Horseman. Worried you’re annoying? Well now you can’t stop doing every annoying habit you’ve ever had. Terrified you might be stone-cold and heartless? Congrats! You're turning into a statue.





Afraid of being ignored? Day 1 you might notice more people are ignoring you. As the spell progresses, no one is returning your calls or texts, people are avoiding you, and you are having trouble being served at coffee shops. By the end of the week, congratulations, you are no one can see or hear you!


These fear spells may be defeated by the character facing their fear or someone where someone helping them see they are still wanted or safe despite their flaws.




The Second Pixie specializes in interpersonal conflict. Maybe your love life explodes. Maybe your worst nemesis returns to harass and humiliate you. Whatever it is, you’re having trouble with others.





EXAMPLES: One day 1, you might be increasingly aware of your significant other's flaws or the health of the relationship. By midweek, you may find yourselves hitting each others buttons and fighting constantly. By the end of the week, you both may be compulsively playing out every flaw the other person perceives you to have.

If you have a nemesis from your past who haunts you, you may find yourself having more memories and dreams of them on Day 1. By Day 3 you might start seeing their face or signs of their work around town, or impacts of their presence. By the end of the week, they may full-on appear in this world, with all their powers, threatening to repeat that terrible memory if you don’t stop them.


These fear spells may be defeated by literally defeating the other person, or by reconciling with them. They could also be defeated by accepting reconciliation is not possible but removing the person's access to you (or to destroying the city, RIP).




The Third Pixie specializes in person versus environment conflict: packs of angry chihuahuas. The weather. The sidewalk opening up to swallow your ankles. Awakening dormant magical creatures. A super volcano going off.





EXAMPLES: You hate the cold and can't shake a chill. By midweek, the temperature around you is literally 10 degrees colder than everywhere else. By the end of the week, you are the eye of a blizzard.


These fear spells may be defeated by overcoming the physical obstacle through whatever means necessary.


Abandon All Hope Ye Who Enter...


Perhaps you failed to overcome this challenge. Just as you succumb to your worst fears, your eyes open and you find yourself standing in an empty space. Others are there with you, looking equally as forlorn and lost.

And then it transforms.

You and your fellow victims are now trapped in a HELLISH LIMBO. You’re living out one fear after another – whether it’s yours, or that of one of the others who failed to overcome their fear in the world outside.

In this hell your very worst fears are realized. And there’s no way out. The pixie’s magic brings things in, but it doesn’t let them out.

Those who have not succumbed to their fears may be drawn to the back room of the antique shop, finding the cauldron abandoned but overflowing with power. The magically inclined may be able to find the seam on this pocket dimension and ATTEMPT A RESCUE.

But more concerningly, the carvings on the cauldron appear to be glowing. What was once a fanciful depiction of ancient battles now appears to be a warning that the worst is yet to come.

These powerful creatures need to be defeated and returned to the cauldron. They have fanned out across the city and will be encountered separately, so teams may wish to form. They cannot be killed, but wounding them will bleed out their power until they can be re-sealed on the cauldron.

The only trouble is you need to find them.


Transformation


As the pixies amass more and more power from the fear they’re generating, the range they can travel from the cauldron increases. The further they can travel, the more fear they can inflict. And where better to feast than a city built upon consumerism, where fear isn’t dealt with but bought off. Perhaps you may spot the flickering light of a pixie out of the corner of your eye, but it’s gone in a flash.

Eventually though, they trade speed for power. As their power crescendos the pixies begin to change shape. By the seventh day, all three of them have shape shifted into much larger and more imposing forms.

The first pixie will become a beautiful and terrifying fae. They make themselves at home in the city’s enormous man-made park and offer fae bargains to those foolhardy enough to trust them. Strength won’t overcome them, but a quick thinking mind might.

The second becomes nothing but a shade. It slides under cars and along walls, hiding in people’s shadows and whispers their darkest fears. This entity can’t be held down or stopped with physical force, but it recoils from the light.

The third rampages throughout the business center in the form of an enormous troll. Like the other two, this entity cannot be stopped with force. Excelsior’s artificial weather systems may be needed to slow this beast down.


AFTERMATH —

Once the pixies are restored to the cauldron, their fears in the city fade away and trapped characters are released, physically unharmed but mentally shaken. The damage any fear manifestations did to the city remain, but any people or objects they conjured fade away within the day.

The cauldron cannot be destroyed, so something will need to be done to keep it from wreaking havoc again.


IN SUMMARY...

  • Balthier asks for help identifying magical objects. Characters interacting with one object in particular awakens sleeping magic inside.

  • When the pixies first awaken, they must stay close to the cauldron to sustain their power.

  • Each pixie's fear spell works on a different kind of conflict (though characters can be affected by more than one, or cured and then affected by another). As the week goes on, the manifested fears will worsen.

  • Characters can defeat the fear spells by facing their fears or by someone else helping/interfering.

  • The pixies must be defeated and returned to the cauldron.

  • Comment HERE if you'd like to be involved in taking out the pixies!


a_gaggle_of_ghosties: (H-06)

Darth Nox | OTA

[personal profile] a_gaggle_of_ghosties 2022-06-01 06:25 am (UTC)(link)
I. Troubled by Ghosts
(CW: Nothing significant. While the bulk of this would end up taking place inside of Nox's mind, aside from a few rambunctious dark side ghosts being awful--lying and manipulating to get their way, the usual--nothing serious should come up. Although said ghosts will try to kill anyone brought in to help out, sooner or later.)

While there wasn't much in the way of an immediate impact to the first pixie's meddling with Nox, it wasn't long before things had escalated rather dramatically. The fear that had been exploited might have been unremarkable in itself, but it was the side effects that the pixie would surely be most proud of: Nox had very quickly become a potential disaster in the most literal sense. Because, from the look of things, it was only a matter of time until people started getting hurt.

Fortunately for everyone present, there had been no casualties so far, but it wasn't clear how much longer that luck would hold. It was rare, after all, that anything good ever resulted from someone being suddenly suspended in midair. Even more so when they became the epicenter of...something in the process. A storm of some kind, sure, but not the sort anyone would ever mistake for a natural phenomenon.

For one thing, lightning didn't usually come in so many colors: Everything around Nox, even Nox himself, was being struck by a dazzling but no less dangerous array of purples, blues, and even reds that scorched the flesh just as easily as it did anything else, and so frequently that there was hardly ever a pause in the accompanying thunder. Periodically, Nox himself even appeared to cause a lightning storm of his own to lash outward, but the blasts never seemed to make it far before colliding with an invisible barrier of some sort. A barrier that seemed to expand ever so slightly between each strike. Probably not a good sign, that.

For another, it probably wasn't common for any ordinary lightning storm to come paired with an earthquake. Let alone several. They were extremely localized (for now), but likely no less worrisome. If the lightning strikes were slowly creeping further and further away from Nox, it wouldn't be that much of a leap to assume the same would be true for the tremors. More unsettling would be the thought of whether or not they'd increase in severity, as well. For now, it was only just enough to register as an oddity--the ground was quite obviously shaking, but it wasn't severe enough to do much worse than knock someone off balance and cause the local wildlife to freak out. But just how long would that last? Whatever the underlying problem was, it clearly needed to be addressed.

And soon.


II. Enemies on the Other Side
(CW: Probable/Eventual talk of mass murder / genocide, torture, mind control, and abuse. Definite discussion of the mass murder in the voice sample linked.)

Whether by succumbing to his fears or on a rescue mission for those who had, Nox had found himself in Limbo. The fears of others he could manage--even if he felt their fear, he could draw power from it and channel it into something more productive. Hatred for the individuals responsible for this, for example. While hardly constructive, it was at least a bountiful source of strength for a Sith.

What he wasn't prepared for was to hear a familiar voice. Specifically, a voice that belonged to one of the two beings in all the galaxy that he legitimately feared. It wasn't long after his arrival that a deep, booming voice that seemed to reverberate with an ethereal echo all its own was there to make the Sith immediately freeze in place.

"Ahh...at long last, a familiar face..."

After a moment's hesitation, Nox quickly went into survival mode. It wasn't safe here; not for him, not for anyone. The panic set in shortly thereafter: No matter who they were, no matter what state they were in, Nox immediately took hold of whoever he could find and hauled them to their feet. They could complain about the rough treatment later, right now there were far, far more important things to worry about.

"We need to leave. We need to leave, we need to leave now!"

If the man dressed like some sort of goth-y death cultist was this unnerved, it might not be a great idea to argue. Then again, considering where they were at the moment, maybe thre wouldn't be too many enthusiastic takers when it came to accepting help from someone who looked like...well, like Nox.
Edited 2022-06-01 06:31 (UTC)