OCTOBER EVENT LOG
TRICK OR TREAT?
As Fall settles across the land, blanketing it in shed leaves and the start of frost, change is in the air.
The Starfallen are able to return home. The Guardian Alliance is putting forth a united front for the sake of the people, but beneath its polished surface a storm is raging. The Society is ever scheming, yet many of those schemes seem to be taking on an almost altruistic slant. And those unfortunate enough to be Unaligned are finding themselves maligned by the media, blamed for the misfortune that has occurred over the last year.
The crisp fall air feels charged. As if everyone is on the cusp of something new.
BOLDED & UNDERLINED text indicates a key piece of information. This is something players can interact with. Nothing within these events is firmly set in stone, and so feel free to get creative with these elements. You may also be able to investigate some of them after the event.
The Starfallen are able to return home. The Guardian Alliance is putting forth a united front for the sake of the people, but beneath its polished surface a storm is raging. The Society is ever scheming, yet many of those schemes seem to be taking on an almost altruistic slant. And those unfortunate enough to be Unaligned are finding themselves maligned by the media, blamed for the misfortune that has occurred over the last year.
The crisp fall air feels charged. As if everyone is on the cusp of something new.
BOLDED & UNDERLINED text indicates a key piece of information. This is something players can interact with. Nothing within these events is firmly set in stone, and so feel free to get creative with these elements. You may also be able to investigate some of them after the event.
HOME WE'LL GO; Central City
The formal call goes out early Monday morning. Dimensional travel has been restored, and after rigorous testing, they are not capable of doing it en masse. All off-world metahumans, or "starfallen" as the media has started to call them, can proceed to the Guardian Alliance headquarters and request a transport.
Perhaps you are a skeptic, here to see for yourself if they're telling the truth. Perhaps you're here to dissuade a friend or loved one from leaving... or perhaps you're checking out other prospects. Not everyone is so keen to return home. Regardless, the lobby is well stocked with snacks and food and people are oh so eager to talk about where they came from. Will you share the world you've come from as you wait to be seen?
This process involves a quick scan by Guild personnel to determine your universe of origin. A scan, or a spell, and they have it.
The portal itself is a marvel of technology and magic. It's a circular window into another world, radiating soft blue energy. They advise that you'll return to the moment you left, and if you need to take anything to avoid an untimely demise, they suggest you do so - but they cannot guarantee it will make the trip with you. They also state that people can opt to travel to a different world than their one of origin, however the person whose world they're going to must walk through the portal first to calibrate it. Staff will also provide a small emergency return device, in case their calculations are off.
At the start, the Guilds assert that this is a one-way trip. Once goodbyes are said, barring an emergency, you'll never see this place again. However two weeks in, they find this is not the case. It appears that the forces that brought you here won't let go so easily. All of the Starfallen return to this world, falling from the once more. The longest recorded stay reported is a mere fourteen days.
It appears that this is not over.
As a reminder:
➢ Characters will find themselves back in Meta after a max stay stay of two weeks.
➢ You will have to fill the form found HERE on the player plot post.
Perhaps you are a skeptic, here to see for yourself if they're telling the truth. Perhaps you're here to dissuade a friend or loved one from leaving... or perhaps you're checking out other prospects. Not everyone is so keen to return home. Regardless, the lobby is well stocked with snacks and food and people are oh so eager to talk about where they came from. Will you share the world you've come from as you wait to be seen?
This process involves a quick scan by Guild personnel to determine your universe of origin. A scan, or a spell, and they have it.
The portal itself is a marvel of technology and magic. It's a circular window into another world, radiating soft blue energy. They advise that you'll return to the moment you left, and if you need to take anything to avoid an untimely demise, they suggest you do so - but they cannot guarantee it will make the trip with you. They also state that people can opt to travel to a different world than their one of origin, however the person whose world they're going to must walk through the portal first to calibrate it. Staff will also provide a small emergency return device, in case their calculations are off.
At the start, the Guilds assert that this is a one-way trip. Once goodbyes are said, barring an emergency, you'll never see this place again. However two weeks in, they find this is not the case. It appears that the forces that brought you here won't let go so easily. All of the Starfallen return to this world, falling from the once more. The longest recorded stay reported is a mere fourteen days.
It appears that this is not over.
As a reminder:
➢ Characters will find themselves back in Meta after a max stay stay of two weeks.
➢ You will have to fill the form found HERE on the player plot post.
DO THE MONSTER MASH — SUNSET FALLS
The veil between the natural world and the supernatural grows thin as October stretches on. Excited whispers begin to sweep the streets of Sunset Falls, spreading tales of the occult and its growing power. Magic users may find their power feels ever stronger, while those with quiet potential may feel that spark come to life as the month goes on. This isn’t always a good thing - accidents happen to those who are inexperienced, after all, and not all forms of the occult are, ahem, friendly.
The street festival will go ahead as planned, though, as will trick or treating. The festival will begin in the early afternoon and finish well into the next morning - come costumed, come merry. Most of all, come prepared: some say that this old tradition began as a way to allow the town's more supernatural residents, and those who may slip through the boundaries between worlds, to enjoy themselves freely among their human neighbors for one special night.
The veil is thin, as it usually is, but it appears to be thinner still in the aftermath of the multiversal crisis of the months prior. Those who have contact with spirits, including people living in the haunted Guild lodgings, will hear from their dearly departed friends that things on the other side have grown disquiet.
Parts of the veil may be tearing - those with the senses for it can feel the misaligned energy slowly beginning to seep into the world of the living.
The tears begin slowly at the beginning of the month, and become more widespread as Halloween approaches. Most people can't tell they're happening. Anyone with the misfortune to cross paths with this energy will find themselves transformed. Characters will find themselves taking on the form of monsters, either one that they were already dressed up as or a random one. While this effect begins in Sunset Falls and is centralized there, it's possible for one or two stray wisps of energy to slip through in other locations and affect people there.
It's up to player discretion how extensive the changes are. These things affect everyone differently. Maybe one person just grows wolf ears while another becomes a full-blown werewolf. They can also be merely cosmetic, or extend to the mental as well. A character can look like a vampire without actually experiencing a thirst for blood... though others may not trust that this is the case, because some people are definitely becoming monsters in earnest.
Characters will transform back to their regular selves when October ends.
The street festival will go ahead as planned, though, as will trick or treating. The festival will begin in the early afternoon and finish well into the next morning - come costumed, come merry. Most of all, come prepared: some say that this old tradition began as a way to allow the town's more supernatural residents, and those who may slip through the boundaries between worlds, to enjoy themselves freely among their human neighbors for one special night.
The veil is thin, as it usually is, but it appears to be thinner still in the aftermath of the multiversal crisis of the months prior. Those who have contact with spirits, including people living in the haunted Guild lodgings, will hear from their dearly departed friends that things on the other side have grown disquiet.
Parts of the veil may be tearing - those with the senses for it can feel the misaligned energy slowly beginning to seep into the world of the living.
The tears begin slowly at the beginning of the month, and become more widespread as Halloween approaches. Most people can't tell they're happening. Anyone with the misfortune to cross paths with this energy will find themselves transformed. Characters will find themselves taking on the form of monsters, either one that they were already dressed up as or a random one. While this effect begins in Sunset Falls and is centralized there, it's possible for one or two stray wisps of energy to slip through in other locations and affect people there.
It's up to player discretion how extensive the changes are. These things affect everyone differently. Maybe one person just grows wolf ears while another becomes a full-blown werewolf. They can also be merely cosmetic, or extend to the mental as well. A character can look like a vampire without actually experiencing a thirst for blood... though others may not trust that this is the case, because some people are definitely becoming monsters in earnest.
Characters will transform back to their regular selves when October ends.
THE REALM OF THE DEAD.
Founded on the crux of several leylines, Sunset Falls has always been a magnet for the fantastical and otherworldly. Yet it was not truly cursed until a highschool was built atop its very weakest point. The one most closely connected to the underworld. A hundred years of frenzied teenaged emotions, an ambitious cult, and skyrocketing metaengeries formed a pit known only as a Hellmouth.
As the citizens are besieged by costumes made flesh, those determined to hunt the source will find the trail of energy leads them to the heart of the city. Beneath the floorboards of the basement in the school, a pit yawns wide. The energy radiating from it is like a frigid blast, touching it chills you to your very core. Yet it is that which makes you feel certain that this is the cause of the chaos.
Do you lower yourself into the pit? Or do you turn and advocate for caution?
The drop is miles deep, yet feels like only a short jump. Above you are a set of magnificent doors, unconnected to anything. Curled in front of them is the mighty Cerberus. The beast is fast asleep.
What will you do? Do you creep by? Perhaps you know him from his last venture to the surface and approach, eager to wake him from his slumber and see if he still recalls you. Or perhaps you woke up today and choose violence, opting to simply bang pots and pangs together to startle him awake and into frenzy.
Regardless of approach, it’s clear that the problem is not easily solved. Mending the cracks in the gate with any traditional means doesn’t solve it. Any spells cast won’t hold it for long. You’ll need to go deeper.
The River Styx is where your journey begins. The waves lapping against the shore curl like pale fingers, and with a sudden chilling jolt you realize that’s not metaphor. There is an ocean of souls flowing through the river, and they reach for you. A skeletal ferryman watches you from the docks. If you choose to approach him, he holds his hand out for payment. Have you the coin to pay the ferryman? Or are you now left to your own devices, needing to find your own way across? Those that fall into its waters rarely leave - they’ll find themselves dragged down into its depths. Hopefully you’ve got a friend along to help pull you out, because Charon’s not so helpfully inclined.
However you managed to get by, the first place you’ll find yourself is in Elysium. You’re not certain when the cave above your head transitioned into a bright blue sky, but it did. The cold stone gives way to lush greenery. All heroes rest and relive their greatest victories in this land, feasting upon the triumphs of their lives. Elysium is the most tranquil of the Underworlds realms, built to honour the fallen heroes of yore. Some of its denizens may challenge you as you attempt to make your way through. Every day there are contests of strength and agility, and the heroes will goad you into joining them. They may also grab you and throw you up onto the podium, demanding that you tell your greatest tale to the captive audience.
Asphodel is where the souls of the ordinary reside. Its structure is a kaleidoscope, shifting between time periods as you walk its streets. Castles and cobblestone streets give way to highrises and pavement. The denizens here are common folk. Not heroes, not villains, but the mortal. The souls here are eager to share who they once were, what they once loved, though they are slowly losing their shape. Giving bits and pieces of themselves away each time they tell a tale. Stop here and listen, find yourself transformed. If you opt to share your own stories, you’ll find your outlines beginning to blur. Are these your memories, or your neighbors? Who are you? Who were you? Share too much and you’ll be woven into this tapestry, all you are merged with all there ever was.
It’s only natural to lose yourself in these edges.The River Lethe serves as a natural border between Asphodel and the next realm, Tartarus, the waters of the Lethe are dark and oddly sweet-smelling. It might be tempting to take a drink. You’re so thirsty after having come this far, aren’t you? Wouldn’t a sip be nice! Yet a touch of the water to your lips is enough to erase a day of your life. The more water consumed, the more slips away. What is your name? What was your purpose here?
If you have forged this far into the land of the dead, the final leg of your journey is through Tartarus. Guarded by the Furies, those who linger are easily mistaken for just another soul sentenced to toil for eternity. However, the nature of this place may have a negative effect on those already touched by the Underworld; people who have already experienced monster transformations may find themselves driven further into a monstrous state of mind, desiring to join the Furies in punishing the evil souls who reside here - though they, too, may not always be able to distinguish between those souls and those of travellers. Are you one of the frenzied beasts? Is your mind addled with the waters of Lethe? Is your soul blurred due to how much you’d given to the hungry souls? Your ego bloated from the applause of heroes?
This is the hardest test.
Should you manage to make it to his throne room, you will find Hades awaiting you. The God of the Underworld is a well-dressed older man. Tired, as someone is always dying. They are not always his to claim, but there’s still paperwork to process regardless. He is plainly surprised to see any travellers from the world of the living, but he is polite about the intrusion. In his estimation, anyone who’s traversed the underworld on foot has earned some respect. He’ll talk and answer any questions you may have, and provide you a place to sit down and rest a while - though he will not offer any food or drink. That would bind you to this place, after all, and quite frankly he doesn't want you sticking around that long.
Hades is also capable of lifting effects from your journeys, if you have any companions who got a little lost in the Lethe or Tartarus. But for a service like that, the God asks for an offering. It’s nothing too dramatic. Your soul is yours to keep - he can’t claim what didn’t originate here, what didn’t die believing firmly in him. But it can get very dull down here, managing the affairs of the dead, and it seems he’s already heard tales of the lost souls of other worlds who’ve wandered into this one. He’s intrigued. A story of your home and your travels will often suffice. Tell him of life and death in the world you hail from.
Time in the heart of his kingdom is funny. There is no linearity to the conversations had with Hades. All can happen simultaneously. The result is the same, of course: he will see to fixing the cracks. But the journey you take to get him there is entirely up to you. Do you threaten? Charm? Attempt to wound his Godly pride? Bid him to make you his paladin, so you may usher new death to your foes?
Go on. He’s listening.
As the citizens are besieged by costumes made flesh, those determined to hunt the source will find the trail of energy leads them to the heart of the city. Beneath the floorboards of the basement in the school, a pit yawns wide. The energy radiating from it is like a frigid blast, touching it chills you to your very core. Yet it is that which makes you feel certain that this is the cause of the chaos.
Do you lower yourself into the pit? Or do you turn and advocate for caution?
The drop is miles deep, yet feels like only a short jump. Above you are a set of magnificent doors, unconnected to anything. Curled in front of them is the mighty Cerberus. The beast is fast asleep.
What will you do? Do you creep by? Perhaps you know him from his last venture to the surface and approach, eager to wake him from his slumber and see if he still recalls you. Or perhaps you woke up today and choose violence, opting to simply bang pots and pangs together to startle him awake and into frenzy.
Regardless of approach, it’s clear that the problem is not easily solved. Mending the cracks in the gate with any traditional means doesn’t solve it. Any spells cast won’t hold it for long. You’ll need to go deeper.
The River Styx is where your journey begins. The waves lapping against the shore curl like pale fingers, and with a sudden chilling jolt you realize that’s not metaphor. There is an ocean of souls flowing through the river, and they reach for you. A skeletal ferryman watches you from the docks. If you choose to approach him, he holds his hand out for payment. Have you the coin to pay the ferryman? Or are you now left to your own devices, needing to find your own way across? Those that fall into its waters rarely leave - they’ll find themselves dragged down into its depths. Hopefully you’ve got a friend along to help pull you out, because Charon’s not so helpfully inclined.
However you managed to get by, the first place you’ll find yourself is in Elysium. You’re not certain when the cave above your head transitioned into a bright blue sky, but it did. The cold stone gives way to lush greenery. All heroes rest and relive their greatest victories in this land, feasting upon the triumphs of their lives. Elysium is the most tranquil of the Underworlds realms, built to honour the fallen heroes of yore. Some of its denizens may challenge you as you attempt to make your way through. Every day there are contests of strength and agility, and the heroes will goad you into joining them. They may also grab you and throw you up onto the podium, demanding that you tell your greatest tale to the captive audience.
Asphodel is where the souls of the ordinary reside. Its structure is a kaleidoscope, shifting between time periods as you walk its streets. Castles and cobblestone streets give way to highrises and pavement. The denizens here are common folk. Not heroes, not villains, but the mortal. The souls here are eager to share who they once were, what they once loved, though they are slowly losing their shape. Giving bits and pieces of themselves away each time they tell a tale. Stop here and listen, find yourself transformed. If you opt to share your own stories, you’ll find your outlines beginning to blur. Are these your memories, or your neighbors? Who are you? Who were you? Share too much and you’ll be woven into this tapestry, all you are merged with all there ever was.
It’s only natural to lose yourself in these edges.The River Lethe serves as a natural border between Asphodel and the next realm, Tartarus, the waters of the Lethe are dark and oddly sweet-smelling. It might be tempting to take a drink. You’re so thirsty after having come this far, aren’t you? Wouldn’t a sip be nice! Yet a touch of the water to your lips is enough to erase a day of your life. The more water consumed, the more slips away. What is your name? What was your purpose here?
If you have forged this far into the land of the dead, the final leg of your journey is through Tartarus. Guarded by the Furies, those who linger are easily mistaken for just another soul sentenced to toil for eternity. However, the nature of this place may have a negative effect on those already touched by the Underworld; people who have already experienced monster transformations may find themselves driven further into a monstrous state of mind, desiring to join the Furies in punishing the evil souls who reside here - though they, too, may not always be able to distinguish between those souls and those of travellers. Are you one of the frenzied beasts? Is your mind addled with the waters of Lethe? Is your soul blurred due to how much you’d given to the hungry souls? Your ego bloated from the applause of heroes?
This is the hardest test.
Should you manage to make it to his throne room, you will find Hades awaiting you. The God of the Underworld is a well-dressed older man. Tired, as someone is always dying. They are not always his to claim, but there’s still paperwork to process regardless. He is plainly surprised to see any travellers from the world of the living, but he is polite about the intrusion. In his estimation, anyone who’s traversed the underworld on foot has earned some respect. He’ll talk and answer any questions you may have, and provide you a place to sit down and rest a while - though he will not offer any food or drink. That would bind you to this place, after all, and quite frankly he doesn't want you sticking around that long.
Hades is also capable of lifting effects from your journeys, if you have any companions who got a little lost in the Lethe or Tartarus. But for a service like that, the God asks for an offering. It’s nothing too dramatic. Your soul is yours to keep - he can’t claim what didn’t originate here, what didn’t die believing firmly in him. But it can get very dull down here, managing the affairs of the dead, and it seems he’s already heard tales of the lost souls of other worlds who’ve wandered into this one. He’s intrigued. A story of your home and your travels will often suffice. Tell him of life and death in the world you hail from.
Time in the heart of his kingdom is funny. There is no linearity to the conversations had with Hades. All can happen simultaneously. The result is the same, of course: he will see to fixing the cracks. But the journey you take to get him there is entirely up to you. Do you threaten? Charm? Attempt to wound his Godly pride? Bid him to make you his paladin, so you may usher new death to your foes?
Go on. He’s listening.
IN SUMMARY...
- Characters will start to go home, but will find themselves back within fourteen days.
- A fix will begin being researched, but until then trips home are not permenant.
- Monster transformations will begin around Sunset Falls and may spread further afield.
- Characters can travel into the Hellmouth to ask for an audience with Hades, but will face a perilous journey on their way there.
- All will return relatively to normal by early to mid November.
Please note that replies from Hades NPC's will be delayed until Sunday 10/23.
ACTION REPORTING & QUESTIONS
Report any actions your character takes reply with ACTION in the subject line. We'll tell you way the setting & NPCs react. Please note that interactions with Hades should go in the Hades-specific toplevel.
If you have any questions please respond with QUESTION in the subject line.
QUESTION
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However they will not be punished for that initial reappearance!
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HADES INTERACTIONS
Hibiki
Still, alls well ends well, right? She's made it to the throne room! Though she is tired from the trip, and the effects of Tartarus still linger somewhat, resulting in her still taking a semi-wolfish appearance, limbs covered in fur along with claws and digitigrade legs. The rest of her, at least, remains human thanks to her regained grasp over her own mind.
Not that she even considered it in the first place, the resulting fatigue means that she... hasn't really considered or remembered her status as a God-Killer. She has her gear equipped, of course. Which means that the God-Killer power possessed by Gungnir, sourced from thousands of years-worth of curses, emanates from both her strange equipment and Hibiki herself, the power having affixed to Hibiki herself as well due to her not-infrequent use of the power back home. ]
Haahh... whoa, wait! I made it!
[ And of course, Hibiki being mostly oblivious to all of that, is cautiously making her way into the throne room. ]
Mayuko Shiraki | Fruits Basket | OTA
[Weekend of the 21st: At five minutes to midnight, a livestream activates in OurPowers. The feed opens with a tired-looking Mayuko adjusting her camera, making sure a sofa in what looks like a study is in shot. Three semi-opaque individuals sit there, looking at each other and Mayuko anxiously. A brief burst of static interrupts the audio; one of the entities seems to be speaking to Mayuko, judging by the accompanying gestures.
“You wanted me to warn people,” she says in response. “This will get the message out.”
And out it does go.]
II. Transmog Central, before the 31st
[Mayuko's thoughts drift homeward as the weekend concludes. How is Kana doing? How far along would her students be in their latest unit? What would Hatori think of the quirky hamlet known as Sunset Falls? It would depend, she considers, on whether he had been away from home or not.
It's better than worrying about the state of the town. There have been changes among the citizens. Transformations. While some people holding onto their sense of self are hiding from the chaos to come, others are out and about. Those that have lost their humanity are fended off or contained in as humane a manner as possible. It's not like those mysterious waves of energy can be seen. Or dodged.
She transforms on her way home from work. One moment, a tall human woman. The next... well. No longer human, that's for sure. She stands stock still for a while, before catching her reflection in a window. The sound that bursts from her is not human, a cacophony of shrieks in different tongues.
She promptly sinks to the ground, clutching her rodent face in simian hands and trying to remember how to breathe.]
III. Night Parade, Oct. 31st
[Mayuko moves among the populace in a seemingly-humanoid shape. She hasn't been transformed back from the kotobuki, but the guild has offered the use of a glamor so that she can operate with minimal gawking from everyone. The medical mask and heavy muffler displayed should dissuade people from expecting her to talk. Which is good because she can't speak. That's only one of the irksome things about this form.
She has been set by the Alliance to monitor the perimeter of the high school. With her large size and canine hind feet, there's no way she's climbing in either direction. Keeping track of who's descended to the Underworld and who still needs to come up. Trading spare change for the boatman's fare for trinkets (she doesn't know he's hauling people over for free, better to be safe than sorry). And keeping out the unprepared.]
WILDCARD
[For all your kotobuki-encountering needs!]
Sephiroth | OTA
[Sephiroth is not oblivious to the signs that something is coming, and with its approach, he also feels empowered. Is it like a connection to the Lifestream, or the Fade? He is still learning the extent of his own, innate magic; he hasn't devoted much study to the magic of this world. He isn't certain how it works, or if he could tap into that as well.
He is perhaps not being as diligigent in his duties as he ought to be. Thankfully the library is already fully decorated for Halloween, but Sephiroth is taking every opportunity to read while on the job. He's multitasking as he reshelves, and the timid may have a hard time grabbing his attention to ask a question.
Every time he finishes something, he heads back to the Occult section to replace the book and select something new.]
II. Street Festival / Transformation (October 31st)
[Sunset Falls' Halloween street festival finds Sephiroth taking the first shift manning the booth for the public library. He's been told the event will grow more crowded and unruly come twilight, and he's still an introvert. Surely one party this month was enough.
The strange energy in this town is even stronger today, he feels as though he's crawling in his skin. He's not one to fidget, but he finds himself needing to tamp down on the urge. That is, until a particularly powerful wave surges over him, and forces a movement, a change--
He thinks it's just a sensation at first, but then one of his arms is changing shape, fingers elongating, skin stretching, taking the shape of an unnatural wing as it tears through his shirt. His hair shifts into feathers, and he can feel another limb-- a tail?
You may see him when he firsts transforms, knocking over part of the library display in his alarm, or you might encounter him as he tries to make his way home, ducking through back streets in an attempt to avoid the festival-goers.]
III - Text to Loki (closed)
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II
His skin is tight and his body feels hot and feverish. There's a sensation almost like being drunk or having stayed up too many hours, sluggish and disoriented. It comes and goes, along with the tense pain in his abdomen.
Security instincts all that are really driving him, he ducks into a back alley to try to assess what's going on. None of his rings are indicating curses or magical danger, but gods, he's so hot--
Someone else crashes into the alley. For a moment, he reaches for his gun -- not even on him today, never on him really. But something about the leathery wing, the sheer presence of it sets off his long-dormant monster hunting instincts.
But that white hair, that build--
"Sephiroth?"
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ok i return (hopefully) from brain fog
o/
Re: o/
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II.
Now he's half jumping over fences and trees, half flying, and trying to figure out how his new body works. Yet, at the same time, he's simultaneously looking for a place to hide or seeing if he can find someone to help him go back to normal. Robin once told him that her friend Steve had turned into a werewolf, so he knows that this is not such an uncommon occurrence in Sunset Falls. ]
Ah, damn it! [ After an ill-timed jump, instead of his claws wrapping around a streetlight, the smooth surface makes him slip, Jayce he ends up falling to the street in a ball of flailing limbs and ruffled feathers.
He might or might not have fallen on top of Sephiroth, at that. Oops. ]
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I
[She leans against the counter for a couple of minutes, looking for a librarian or anyone who might be near enough to one, before spotting him.]
Hey! [She whistles sharply through her teeth, peeling herself away from the desk and striding in his direction, her hands shoved deep in the pockets of her worn-out leather jacket. She doesn't look like much - tall, skinny, blonde, reeks of BO and engine grease - but she sure looks like someone spoiling for a fight. It's kind of her natural vibe.] You work here?
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Dylan Brock | partially OPEN
A: Spontaneous Vampirism
A1: LITTLE LOVE, LATE OCTOBER - Closed to Residents of Diana Prince's Home
[ Dylan was sent home from school. He was nauseous, confused, and a nasty rash had shown up on his arms and face — it looked kind of like a sunburn. He's spending the day in bed, blinds closed & curtains drawn, drifting in and out of sleep. As evening sets in, it's mostly cleared up. Once the sun sets, he feels almost at a hundred percent.
As he's leaving for school the next morning... the rash comes back pretty quickly, and he's sick again.
By the morning day three, it's pretty clear that the sun is causing his issues.
By the evening of day three, it's pretty clear why.
Dylan has been feeling his canine teeth growing longer and sharper, and when he checks the mirror that sunset, his reflection is... well, not gone, but pretty close. It's fuzzy and translucent, and getting harder to see.
He darts back into his room and hides under the covers to have a panic attack over turning into a vampire. ]
A2: LITTLE LOVE - Open
[ With permission, Dylan's been going out at night to try and get something to satisfy his new... nutritional requirements. He's sure as hell not gonna go after Diana's livestock, or any of his housemates. They're in the country! There's plenty of wild animals to catch and drain. And when he's done, he can bring the rest of it back for Venom and Sleeper to enjoy. Nothing wasted.
Or maybe Dylan's family is joining him for a night of hunting! A regular family bonding activity for a totally normal family.
Either way, anyone also out at night might find Dylan with his jaws around a limp racoon or fox.
Is that... sanitary?? ]
A3: SUNSET FALLS - Closed to the Nico DiAngelo Escort Squad
[ By the weekend, Dylan's feeling well enough to visit friends. Still can't go out during the day, but... well, he's getting lonely and depressed, and the animal blood seems to have been helping him out. So he managed to convince his family he's OK to visit his friends one evening and hang out with them overnight.
But, well... the animal blood had been helping a little, but it's like trying to survive on ramen alone. He's starting to figure out he really needs human blood, with the way he's starting to crave it. Still, he should be fine! He just needs to not wobble on his feet and stay focused. Shouldn't be too hard, right?
He's chillin' with his friends at a 24-hour diner, just trying to hold it together as he explains the vampire situation. He's missed them this past week, and doesn't want to leave... or scare them off by trying to eat one of them, but it's getting really difficult.
B. Journey Into Hell With Friends
B1: PREP
[ Dylan's never really given much thought to visiting the land of the dead before, but he's ready to follow Nico down in the name of FriendshipTM. If he can commit breaking and entering for a friend, this is only a little bit worse than that, right?
So before the journey down, Dylan and the others meet up to plan ahead, gather supplies, and talk over what they might encounter down there. ]
B2: ELYSIUM
[ Dylan recoils away at the sudden appearance of... sunlight? Underground? But after a moment of no discomfort, he cautiously steps further into the light.
With no ill effects, he continues onward.
Despite the denizens of this plane being distracted with partying, it's... hard to slip by unnoticed. Suddenly the group is crowded by an assortment of heroic-looking figures from every era, cheering and celebrating the arrival of a new adventuring party. Before Dylan realizes what's happening, someone is dragging him toward the feast table.
Having remembered what Nico said about eating food in the underworld, Dylan had never been more grateful that he doesn't currently crave human food all that much at the moment. ]
B3: TARTARUS
[ Dylan had been feeling light-headed as they approached the River Lethe, and as they set foot on the other side, his stomach twists. He doubled over, sinking to his knees as he wraps his arms around himself and shivers. ]
Guys...I don't... I'm not feeling so good.
[ God, he's suddenly so...
...hungry.
Dylan raises his head, his skin paler than before and his irises suddenly bright red. His gaze is distant, focused beyond his group of friends — and toward the group of suffering souls that reside here permanently. They look...
Delicious.
Dylan tenses, gazing hungrily at the targets, baring his teeth as he looks ready to charge toward them. ]
B4: OTHER
[ If anyone on Team Nico DiAngelo Escort Quest want to do any of the other prompts, let's gooo ]
A3
[A pause.]
And only animal and people blood, because you don't have apple blood here.
[That would make it so much easier having a plant-based blood source. (Probably.)]
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scene change!
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CW for blood drinking
Re: CW for blood drinking
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A1
sick three days in a row is cause for concern, now more than ever since he hasn't seen dylan for most of the afternoon. )
Hey, man, ( eddie calls through the door of dylan's bedroom. ) I'm guessin' you've still been feeling pretty shitty. Me and V think it's best if we take you to a doctor at this point. There's one in town, we Googled it. Shouldn't be too bad if we take the car.
Think you're up to get out of bed, bud?
Re: A1
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Balthier | Final Fantasy XII | OTA
[ The cursed and enchanted object market experiences a flare around Halloween. Some of this is seasonal purchasing, and some is the apparently very real thinning of the veil and temporary power flux in a variety of the occult.
Balthier is extra careful this month, double checking protections, turning down particularly shady jobs, but the reality is he can’t turn down how lucrative things are, not when he’s working on a getaway stash with how things are going in Excelsior.
He's in Sunset today, dropping off an order and looking over some possible acquisitions. Something has him on edge. His magick has been behaving strangely – illusions that seem too strong, spells growing on their own – and he’s ready to get home.
One last stop, passing through an outdoor market. Something starts to feel tight in his abdomen. There’s a weird tingling in his legs. He keeps hearing music, but when he tries to listen, it seems to evaporate.
Distracted as he is, he bumps into the person in front of him, setting the stall they’re next to rattling. Or is it that his balance feels strange, his pants somehow catching on his knees and his shoes feeling at once too tight and too loose? ]
My apologies.
b. Strange Magick
[ The sun burns a bloody pink, casting the ruddy trees in an eerie, vibrant light. Somewhere near the edge of town (was this always an edge of town? Or was this a vibrant square? It’s impossible to remember and the memory shifts if you think too hard), there’s a large Greek fountain, but instead of bronze, the center piece is a very handsome, very naked satyr. Beautiful antique panpipes hang around his neck, and there’s a drink in his hand. Reclined, one hand thrown behind his head to accentuate his fit torso, the image of revelry, he pretends to be in his own world, but the moment you walk close enough, he chuckles, not opening an eye. ]
I wouldn’t go that way if I were you.
[ Whatever way you came from is gone. The fountain is in the center of a maze. Is it hedges, autumn trees, tangled bushes? Somewhere there’s a horn, like a fairy hunt – no…rock music? ]
c. Trick or Treat (wildcard)
OOC:[ Prose or brackets both fine, will match your reply! ]
b
She turns towards the fountain and issues a noise of complaint at his comment: horse's whinny/dog's whine/monkey's screech. What's that supposed to mean?!]
Re: b
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B
[But nothing, absolutely nothing, makes her grumpier (or more frightened, which in Bethan is more or less the same thing) than finding herself somewhere without knowing why. It sets off all sorts of alarm bells, enough that she's holding back a panic attack, her slit-pupilled eyes rolling wildly, even before he speaks. When he does, she actually shrieks, which only makes her angrier.]
[She rallies, and kicks the base of the fountain with one muddy hoof, hard enough to leave a dent.]
You're not me, though, are you, fuckhead? So how about you shut the fuck up?
Re: B
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( a )
You shapeshifted.
Re: ( a )
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Eddie Brock | OTA
Naked and Afraid 2: Electric Boogaloo
Jayce Talis | Arcane | OTA
⚒ ↠ DO THE MONSTER MASH — Sunset falls
⚒ ↠ WILDCARD
[ If you'd like to do anything specific, please feel free to send me a PM, contact me on
Feathered thief
well. That's a big bird up there, isn't it? She issues a rooster's crow to try and catch its attention.]
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ii. no way home