Entry tags:
THE ALLIANCE EXPO
Who: EVERYONE
What: A crisis occurs at the Alliance Expo.
When: April 13
Where: Central City
Content Warnings: character death, loss of autonomy/self, mass destruction
OPENING CEREMONIES —
THE SIMULATION —
Squat in the center of the show floor is this year’s big draw: a virtual-reality simulation recreating the Godfall Event, developed using the memories of witnesses and edited for gamification. According to the brochures, it's part training exercise and part memorial for all the superheroes who fell against Starstruck.
The marketing team of the Alliance clearly had a field day. Programmed using state of the art Winters Industries technology, the simulation allows anyone to step into the role of a hero and relive the Godfall Incident — or at least, a heavily sanitized version of it. Even the marketing team recognizes that it would be upsetting to faithfully recreate the carnage of that day and market it to the world. Though it claims to be recreated from the memories of those who lived it, the introductory cutscene provides a more palatable version that plays out like a Saturday morning cartoon:
Notably, Atomight appears to be perturbed by all of this. The hero does not stay on the show floor long, excusing himself curtly after the simulation is announced. Any who linger too close to Conference Room C may hear an explosive argument between the leader of the Alliance and the head of marketing. It seems that Atomight painted a very different picture of what this event would be, and the marketing team of the Alliance ran wild without the input of its chair. He returns to the event, though. Obligation keeps him rooted here, unhappy but unwilling to abandon the dream that founded this.
A GLITCH IN THE MATRIX —
AFTERMATH —
What: A crisis occurs at the Alliance Expo.
When: April 13
Where: Central City
Content Warnings: character death, loss of autonomy/self, mass destruction
THE ALLIANCE EXPO
Every April, Central City hosts a guild publicity event known as the annual Alliance Expo, ostensibly to memorialize the Godfall Incident.
Most people will have heard this major historical event referenced by now — the name is inscribed on city monuments, evoked in political debates, taught in a history class, and reimagined for movies. If not, at the Expo itself, informational booths paint a very black and white picture of how good triumphed over evil.
On April 3rd, 1985, a young metahuman named Starstruck nearly obliterated Central City. Seeing the risk of his unchecked rage unraveling reality itself, heroes and villains joined forces to stop Starstruck and save the world from its certain destruction.
In the wake of the incident, Metahuman survivors came together — not as heroes and villains, but as citizens of the planet. At this first Alliance Expo, they created the Guilds with the common goal of protecting this universe.
Since the 80s, the Expo has opened to the public. Like the Alliance itself, it has evolved (or devolved?) to be more commercialized. Nowadays, the Expo is a publicity event where vendors sell branded merchandise and knockoffs of licensed and unlicensed heroes alike.
Most people will have heard this major historical event referenced by now — the name is inscribed on city monuments, evoked in political debates, taught in a history class, and reimagined for movies. If not, at the Expo itself, informational booths paint a very black and white picture of how good triumphed over evil.
On April 3rd, 1985, a young metahuman named Starstruck nearly obliterated Central City. Seeing the risk of his unchecked rage unraveling reality itself, heroes and villains joined forces to stop Starstruck and save the world from its certain destruction.
In the wake of the incident, Metahuman survivors came together — not as heroes and villains, but as citizens of the planet. At this first Alliance Expo, they created the Guilds with the common goal of protecting this universe.
Since the 80s, the Expo has opened to the public. Like the Alliance itself, it has evolved (or devolved?) to be more commercialized. Nowadays, the Expo is a publicity event where vendors sell branded merchandise and knockoffs of licensed and unlicensed heroes alike.
OPENING CEREMONIES —
In the spirit of its early days, when the Expo was meant to be a point of connection for all metas, it still offers free entry to metahumans who are in costume (or whose identities/meta status are known). As with any convention, inside the crowded Central City Convention Center, attendees must wear their badges on lanyards as they navigate booths and schedules. The show floor provides curated museum-style exhibits about the Godfall Incident and other pieces of metahuman history, as well as art installations and even some branded food and merch stands that venerate the heroes who saved the day.
Of course, non-metas attend as well, but in smaller numbers. Many of them are fans of capes, who arrive dressed in dated costumes of their favorites and chat about their favorite era of a particular hero's career. Having paid for the rare opportunity to rub shoulders with their idols at this prestigious event, they may overwhelm new heroes with requests for autographs or comments (or critiques!) about their wardrobe. In addition to fans, meta attendees may run into investors sidling up to heroes with hopes of getting in on the ground floor to make a mascot of the next big hero under the guise of altruism.
A speech from Frances Starling kickstarts the opening ceremonies. Following her scathing, undisguised criticism for the commercialization of a tragic event (and reference to the particular surprises it posed to its stakeholders), she acknowledges that she feels an obligation to be here. She devotes most of her speech to addressing the new Confluence-created metas about the danger that comes with being a metahuman and a citizen of this world, emphasizing that no meta is obligated to throw themselves headlong into danger. Metahumans, she says, deserve the chance to live a quiet, modest life as much as anyone else.
The dazzling display that follows is anything but modest. The Expo's opening ceremonies continue apace with indoor fireworks, a hologram movie, and a band with a lightshow. In addition, new metas get the chance to perform in a variety of ways:
Of course, non-metas attend as well, but in smaller numbers. Many of them are fans of capes, who arrive dressed in dated costumes of their favorites and chat about their favorite era of a particular hero's career. Having paid for the rare opportunity to rub shoulders with their idols at this prestigious event, they may overwhelm new heroes with requests for autographs or comments (or critiques!) about their wardrobe. In addition to fans, meta attendees may run into investors sidling up to heroes with hopes of getting in on the ground floor to make a mascot of the next big hero under the guise of altruism.
A speech from Frances Starling kickstarts the opening ceremonies. Following her scathing, undisguised criticism for the commercialization of a tragic event (and reference to the particular surprises it posed to its stakeholders), she acknowledges that she feels an obligation to be here. She devotes most of her speech to addressing the new Confluence-created metas about the danger that comes with being a metahuman and a citizen of this world, emphasizing that no meta is obligated to throw themselves headlong into danger. Metahumans, she says, deserve the chance to live a quiet, modest life as much as anyone else.
The dazzling display that follows is anything but modest. The Expo's opening ceremonies continue apace with indoor fireworks, a hologram movie, and a band with a lightshow. In addition, new metas get the chance to perform in a variety of ways:
- The Alliance's staffers are more than happy to facilitate any talented metas who wish to show off their skills during the ostentatious opening ceremonies.
- Some time later, new Alliance heroes are ushered onstage to debut their hero identities to the world. An announcer excitedly reads code names as facilitators nudge the new heroes onto the stage to parade around the catwalk and show off their costumes and gadgetry. Stars explode around them, and time is made for anyone who wants to give a little speech.
- The Expo has also pre-arranged a dramatic performance with the new guild members: just as the new Alliance heroes make their debut, new Society members arrive to "crash" the celebration and cause mischief. In the loose scripting that prepared participants for the event in advance, staffers encourage them to ham it up and mug for the cameras. Some may have pre-arranged choreography — of their own, or at the behest of the Alliance's marketing team. For playing along and making the heroes look good, Society members will be rewarded handsomely ... off the record, of course.
THE SIMULATION —
Squat in the center of the show floor is this year’s big draw: a virtual-reality simulation recreating the Godfall Event, developed using the memories of witnesses and edited for gamification. According to the brochures, it's part training exercise and part memorial for all the superheroes who fell against Starstruck.
The marketing team of the Alliance clearly had a field day. Programmed using state of the art Winters Industries technology, the simulation allows anyone to step into the role of a hero and relive the Godfall Incident — or at least, a heavily sanitized version of it. Even the marketing team recognizes that it would be upsetting to faithfully recreate the carnage of that day and market it to the world. Though it claims to be recreated from the memories of those who lived it, the introductory cutscene provides a more palatable version that plays out like a Saturday morning cartoon:
You are a hero of the 1980s. The costumes are bright and colorful, the hair enormous and flowing. The hues of the simulation are oversaturated and vaguely psychedelic. You may find yourself delivering bombastic, alliterative catchphrases or striking dramatic poses for no particular reason. It’s fun! Just go with it!
At the center of all of this, Starstruck destroys (random, and of course) unoccupied buildings with his energy blast powers. A classic 1980s cartoon villain, his hair is the biggest and the pointiest, and he’s wearing spikes and eyeliner. The VR replica doesn't quite match the brochures outside, but it’s close enough, right? As soon as he spots heroes approaching, Starstruck stops destroying (random and, of course, unoccupied) buildings to monologue at length, cackling about his plans to destroy the world and how you heroes can do nothing to stop him! This is a VR game, not just a cutscene — participants can interact with Starstruck. Go on! Walk up and punch him mid-speech!
Any attack will start the battle in earnest. As promised, this is just a silly sort of beat-em-up game. Starstruck has several different patterns of energy attack, which he’ll mix up some. In his second phase — indicated by him getting angry and glowing red — he whips out some larger attacks, but he’s never too difficult to defeat. You came in here to play a fun game, maybe try out some new powers, and ultimately feel like heroes, and that’s what the game is going to deliver.
You know. Probably.
At the center of all of this, Starstruck destroys (random, and of course) unoccupied buildings with his energy blast powers. A classic 1980s cartoon villain, his hair is the biggest and the pointiest, and he’s wearing spikes and eyeliner. The VR replica doesn't quite match the brochures outside, but it’s close enough, right? As soon as he spots heroes approaching, Starstruck stops destroying (random and, of course, unoccupied) buildings to monologue at length, cackling about his plans to destroy the world and how you heroes can do nothing to stop him! This is a VR game, not just a cutscene — participants can interact with Starstruck. Go on! Walk up and punch him mid-speech!
Any attack will start the battle in earnest. As promised, this is just a silly sort of beat-em-up game. Starstruck has several different patterns of energy attack, which he’ll mix up some. In his second phase — indicated by him getting angry and glowing red — he whips out some larger attacks, but he’s never too difficult to defeat. You came in here to play a fun game, maybe try out some new powers, and ultimately feel like heroes, and that’s what the game is going to deliver.
You know. Probably.
Notably, Atomight appears to be perturbed by all of this. The hero does not stay on the show floor long, excusing himself curtly after the simulation is announced. Any who linger too close to Conference Room C may hear an explosive argument between the leader of the Alliance and the head of marketing. It seems that Atomight painted a very different picture of what this event would be, and the marketing team of the Alliance ran wild without the input of its chair. He returns to the event, though. Obligation keeps him rooted here, unhappy but unwilling to abandon the dream that founded this.
A GLITCH IN THE MATRIX —
As everyone is distracted by the glitz and glam the Expo offers, no one notices as someone makes their way to the simulator’s core console and slip a USB into the drive.
Inside the simulation, something subtly shifts. The bright colors dull to something more realistic. The punches and kicks lose their sound effects. The screen tears briefly as the simulation splits, duplicating itself into multiple instances. Then it all goes dark.
When the lights come back on, participants stand in the midst of a mostly destroyed Central City. A massive column of light shines in the center of the city, so bright it hurts to look at. The air sears your lungs. People scream, racing away from the slowly expanding field of energy, leveling buildings as it goes.
At the epicenter stands Starstruck, and the energy that is destroying the city is radiating out of his form. However, on closer inspection, he's changed too. This is no longer some over-the-top, dramatic villain. This is a teenage boy, looking terrified, alone, and unstoppable.
And you know he can’t stop.
He wants to, you can tell he does, but he can’t.
So you need to stop him.
It’s no wonder Atomight didn't want this celebrated.
You struggle to remember that this is a simulation - for some, the thought may slip away entirely. It feels real enough. Hero, villain, unaligned — however you think of yourself doesn’t matter. You’re standing shoulder to shoulder with friends, lovers, and enemies to do the unthinkable. Some of you may be freshly sprung from the maximum security metahuman jail. Some may have bolted away from parents, donning makeshift costumes, knowing that this may very well be your last stand. Others still may be in plainclothes, your metahuman status hidden to the world until this exact moment.
While some participants may retain their own values and minds others can be compelled by the AI of the hero role they're placed into in any of the following ways:
It takes time to notice. At first, the party continues apace — until alarms blare. The technicians and technopaths stop what they’re doing and run for the simulation room. Those who run after them and can read the monitor data can't quite determine what exactly has gone awry — but on thing is clear: the participants aren't responding to reality, and many seem to be in genuine distress.
The technicians are also distressed as they declare that the simulation can't be shut down. Pulling the power could cause serious damage to those still inside — the safety protocols, after all, also rely on that power, and people inside are throwing around attacks that could seriously injure each other if they weren’t safely within a VR space.
Those on the outside can work to save the trapped participants:
Inside the simulation, something subtly shifts. The bright colors dull to something more realistic. The punches and kicks lose their sound effects. The screen tears briefly as the simulation splits, duplicating itself into multiple instances. Then it all goes dark.
When the lights come back on, participants stand in the midst of a mostly destroyed Central City. A massive column of light shines in the center of the city, so bright it hurts to look at. The air sears your lungs. People scream, racing away from the slowly expanding field of energy, leveling buildings as it goes.
At the epicenter stands Starstruck, and the energy that is destroying the city is radiating out of his form. However, on closer inspection, he's changed too. This is no longer some over-the-top, dramatic villain. This is a teenage boy, looking terrified, alone, and unstoppable.
And you know he can’t stop.
He wants to, you can tell he does, but he can’t.
So you need to stop him.
It’s no wonder Atomight didn't want this celebrated.
You struggle to remember that this is a simulation - for some, the thought may slip away entirely. It feels real enough. Hero, villain, unaligned — however you think of yourself doesn’t matter. You’re standing shoulder to shoulder with friends, lovers, and enemies to do the unthinkable. Some of you may be freshly sprung from the maximum security metahuman jail. Some may have bolted away from parents, donning makeshift costumes, knowing that this may very well be your last stand. Others still may be in plainclothes, your metahuman status hidden to the world until this exact moment.
While some participants may retain their own values and minds others can be compelled by the AI of the hero role they're placed into in any of the following ways:
- TURN AWAY AND RESCUE CIVILIANS — Some heroes can't face the moral quandary posed by Starstruck's fall. Maybe you leave the hard choices to others and focus on what you can do and who you can save.
- CONVINCE OTHERS TO TRY TO REACH STARSTRUCK (OR DO IT YOURSELF) — If you've taken on the role of one of Starstruck's teammates, you may stand between your friend and the adult heroes trying to take him down. You're driven by the sense that if you could just get within earshot and talk to him, you could reach your friend and calm this whole thing down.
- FIGHT THROUGH YOUR FRIENDS TO STOP THE VILLAIN — Those in the position of grizzled heroes or cynical villains may believe the situation is well past something that words can solve. You've seen the reports, and you know you have less than an hour to stop this kid from destroying the planet. You’ve weighed his life against the billions on the planet and have made your choice, no matter how much it sickens you to do so. And now you have to snuff out this child’s terrible light, even if you have to fight your way through your own loved ones to do it.
- DESTROY THE WORLD? — Especially unlucky participants may get shuffled into Starstruck's AI and stand as the harbinger of this apocalypse, right at the epicenter of the blast.
His emotional state — your emotional state — swings wildly between anger, horror, grief, and regret. But one thing is clear: he never wanted this. And neither did you. Loss weighs heavily on you, dragging up your own dark feelings and memories of loss, inadequacy, pain. It assails the senses and doubles you over. As the darkness encroaches, the energy around you pulses and expands further.
You can't hold the energy in; your powers are out of control. Will you ask someone to end it — and you with it? Or will you decide that if you have to die, the world should go with you? Or maybe your friends can find the right words to talk you down, miraculously saving you from your own might.
OUTSIDE
It takes time to notice. At first, the party continues apace — until alarms blare. The technicians and technopaths stop what they’re doing and run for the simulation room. Those who run after them and can read the monitor data can't quite determine what exactly has gone awry — but on thing is clear: the participants aren't responding to reality, and many seem to be in genuine distress.
The technicians are also distressed as they declare that the simulation can't be shut down. Pulling the power could cause serious damage to those still inside — the safety protocols, after all, also rely on that power, and people inside are throwing around attacks that could seriously injure each other if they weren’t safely within a VR space.
Those on the outside can work to save the trapped participants:
- Can you help the technicians diagnose the problem?
- Can you convince them that you should go in and pull people out yourself like in Sunset Falls? Careful - that might not exactly work the way you expect, but it’ll be easy to slip past the distracted workers if you really want to try.
- Maybe you want to investigate what triggered the failing in the first place and go for the convention center's security footage, which reveals the masked figure with the USB. How will you track them down?
- Got another plan? To pursue these and other options, please collaborate with other players to develop a plan and pitch your approach to the mods HERE.
AFTERMATH —
Maybe you defeat Starstruck, or whatever unlucky person happened to be playing him today. Maybe you somehow manage to talk them down this time. Maybe you stood by and let him destroy everything, unwilling to sacrifice one life for millions. One way or another, thanks to the work of those outside, the simulation reaches its end.
For those emerging from the simulation, the VR Hall comes back into focus. Medical staff run inside — mercifully, the safeties didn’t fail. As real as it all felt, no matter what powers were being thrown around, no one comes out physically hurt. After a brief check-up to ensure that there’s no lingering side-effects, the healers and medics determined that any scarring you’ll walk away with on this day is all mental.
Those who return to enjoy the rest of the Expo will find the mood sobered. However, plenty of vendors still need to offload their wares, and plenty of attendees want their money's worth. Nothing even really happened, right? Just a glitch? In spite of all you’ve just seen and felt, the Expo kicks back into full swing pretty quickly after the situation’s resolved, as if nothing even really happened.
The booths and informational posters with their shiny, marketable version of the Godfall Incident are still firmly in place. Knowing what you know now, can you really rejoin the party...?
Not wanting any negative PR, the Expo organizers are offering everyone involved in the VR incident a free goodie bag of convention swag! Enjoy your branded lanyards and tea cozies. If that isn’t enough, they may be able to slip you a little hush money.
For those emerging from the simulation, the VR Hall comes back into focus. Medical staff run inside — mercifully, the safeties didn’t fail. As real as it all felt, no matter what powers were being thrown around, no one comes out physically hurt. After a brief check-up to ensure that there’s no lingering side-effects, the healers and medics determined that any scarring you’ll walk away with on this day is all mental.
Those who return to enjoy the rest of the Expo will find the mood sobered. However, plenty of vendors still need to offload their wares, and plenty of attendees want their money's worth. Nothing even really happened, right? Just a glitch? In spite of all you’ve just seen and felt, the Expo kicks back into full swing pretty quickly after the situation’s resolved, as if nothing even really happened.
The booths and informational posters with their shiny, marketable version of the Godfall Incident are still firmly in place. Knowing what you know now, can you really rejoin the party...?
Not wanting any negative PR, the Expo organizers are offering everyone involved in the VR incident a free goodie bag of convention swag! Enjoy your branded lanyards and tea cozies. If that isn’t enough, they may be able to slip you a little hush money.
IN SUMMARY...
- The Alliance Expo is part job conference, part tech conference, and part comic-con, and all metahumans attend for free. New guild heroes and villains will be publicly introduced.
- While operating as intended, expo attendees can relive a light-hearted, propaganda version of the Godfall Event via VR simulation, where participants step into the shoes of a real hero who existed during this time to experience a light-hearted, Saturday morning cartoon version of events.
- After someone sabotages the simulation, the simulation becomes realistic recreation of the Godfall Event. Participants may be overwhelmed by the programmed AI's memories and motives, and can take the role of either any hero or of Starstruck himself, a terrified teenager who lost control of his powers.
- The simulation runs multiple simultaneous instances, so multiple characters can take on the role of Starstruck or the role of his savior and/or killer.
- Those outside the simulation can work together to investigate or fix the crisis. To pursue these and other options, players should use the OOC community to collaborate and develop a plan to pitch to the mods HERE.
Please direct any questions regarding this log HERE.
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The comment earns a snort of amusement. Oh come on, don't question that.
"Hey, there are good reasons to know how to use picks. I should get a set."
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Then they're inside. "Do you want me to go get your things now or stay with you awhile first?"
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He's not always on the right side of the law. Often the law is stupid.
"Could you get them now?" he asks, barely into the room and already starting to strip. "I need to try and minimize sensation to recenter myself."
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As much as David is afraid of his darkness, Balthier is not. He thinks, even when David is tempted to it, it's always from a place of truly wanting the best for others. That's entirely different from Cid, from the Archadian government. He can accept that drive, even if it has risk to be misplaced. He loves it, even.
"I can. Give me the number and I'll get it dialed."
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So he kept stripping as he rattled off a number. Though he had to pause for a moment.
"Glasses, in my pants pocket. I don't want to throw them and risk them getting damaged, but tech is a lot worse for me in this state. To have it screaming at my injured technopathy and at my psychometry would be the literal worst thing right now."
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"I think it's best if you hold your arm away," Balthier says, before gently digging for the glasses. Since he's already touching David, he puts his other hand firmly on his love's side, then keeps it there so he isn't absentmindedly tempted to move it.
Glasses retrieved, he sets them on the nightstand. Then he punches the number in and puts it on speaker, bringing it back to hold near David's mouth.
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And when it's answered...
"Angelica? It's David. I'm not feeling well, so a friend brought me to my hotel room. He's going to be by for my bag, if that's okay?"
"David?" she asked, her voice concerned, "you sure you don't want me to come up?"
"Pretty sure. I'm sorry to leave you in a pinch, but he'll be by to pick up the bag. He'll say, I don't know, that David looks good in a hat, and you'll know it's him. I need to go lay down now, though. Sorry."
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It's easier to hold David from behind and not risk touching his neck or head, even if he has to bend awkwardly to do it. "I'll be back in a bit."
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The hug is a nice one, even if it's brief. But at least Balthier's coming up with ways to do it, for which David is thankful.
"You're the best, love. Thank you."
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"I take good care of my treasure," he agrees. And then he slips away. All in all, it takes a half an hour or more to get back to the expo, find Angelica, retrieve David's things, and come back. Once he has David's phone, he also calls the front desk of the hotel requesting two keys be left for his contact, Balthier, so he can grab those on the way up and not rifle through David's things.
He knocks on the door before opening it just enough to slip in, presuming David will be in some state of undress.
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By the time Balthier gets back David's found the least offensive place to be in the hotel room, which is sitting curled up and naked in a chair in the corner of the room, out of sight of the door. The piece of furniture was a recent replacement he'd found, and so it had the least memories of things in the room.
"Welcome back. Still miserable. How are you?"
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He looks back at his love and smiles, because he always smiles when he’s reunited with David. “I know you’re still miserable but you still look fantastic.”
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And plastic forks won't ping his powers as bad.
The comment does earn a burst of laughter from him.
"I look ridiculous, and I'm willing to acknowledge that."
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“You can be both, dear one, and I’d be lying if I said the thought of what you’d look like naked in a chair hadn’t crossed my mind. Though admittedly that image had you less miserable and more demanding of my attention.”
He pulls his phone out, sorting for the things with low delivery times to the hotel. Look how much he’s learned. “Chinese, Bahn Mi, and diner food look like our best options.”
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"And probably less curled up in a ball with my feet on the seat like the bi-disaster I'm turning into?" David asked, trying to smile.
"Chinese, please. Ask for chopsticks, it's even better that way because they're disposable and the chopsticks themselves aren't in plastic so there will be even less experience."
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He pulls up a menu on his phone and adds soup, fried rice, and an eggplant dish he likes. He clicks the request for chopsticks and also types it in the notes section. Maybe he'll look into those for the house too. He starts a list on his phone.
"Ordered."
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"So... worst convention ever? Zero out of ten, will not be attending again?"
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Still, he appreciates David's humor. Tossing his phone aside, he sits against the bed to take his shoes off. He needs to curl up somewhere he isn't going to forget himself and go touch David and being comfortable will help.
"My first and only. Zero stars. Questioning the entire concept. And the market was disappointing other than one of the Lokis hilariously fake Avenger dolls."
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"There's a lot of words for a lot of sex and gender identities. And the joke is that bisexual people don't know how to use seats properly. I'm sure you could find memes online if you wanted."
The degree to which he wants to reach out and touch is almost intoxicating. It's so hard to hold back.
"Not my first, but I dislike it at least as much as the last one. Though I have to ask which Loki. I don't have enough of these. I'm collecting all the knock-offs I can of heroes I know."
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"Mmm I have been accused of that before," he admits.
He has to laugh at the last bit. "The one you know the least. Please tell me there is actually a man in your universe who runs around only in America-themed underwear and a cape. The confidence I aspire to."
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"What, accused of failing at seats? Glad to see it's true of other worlds. And no, that's not anything I've ever heard of Steve doing."
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Shoes off, he also takes his shirt off so he can lean up against the pillows. He doesn't even think about it, because he hates outside clothes touching the part of the bed that he will sleep against if he can help it.
"I didn't get a chance to tell you about Kraken, yet, did I?"
That feels like four months ago.
Which leaves a weird taste in his mouth. Four months ago he was in Ivalice.
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"Kraken? What, you meet a new hero? Am I going to need to battle for your love?"
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"Oh that's just precious. And stupidly ridiculous."
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wrapping this up
Good to hear