metamods: (Default)
meta moderators ([personal profile] metamods) wrote in [community profile] metalogs2024-01-01 07:56 pm

CONFLUENCE 24

 
A CONFLUENCE...?

A Confluence, capitalized, is the converging of one or more supernatural forces.

There don't seem to be any people falling from the sky this month. The Seers view it as a sign that the New Year is going to be a peaceful one. So, for the first time in two years, the Guilds can throw a celebration.

In commemoration of the hard work from both sides, they opt to hold a shared celebration on neutral ground. Sunset Falls is, as ever, the perfect place to do so. The Willow Maiden is still dreaming deeply and though most of the town is blanketed in a fine coat of snow, the meadow in her forest is warm and lush. There are wedding tents set up on either side, and the middle of the meadow appears to have been claimed by civilian metas and human allies who aided in the efforts.

The Alliance and The Society have set up both of their usual holiday setups in this space. An anti-gravity dancehall has people dancing in the sky. And as the Starfallen are the only reason anyone is still here right now, those who haven't picked a side are also welcome. Francis Starling has set up a small lounge between the two spaces - something she isn't finding much humor in.

Each side is elaborately decorated. The Alliance has its more humble and relaxed aesthetic, and The Society has its usual ostentatious presentation. Some magicians have conjured an enormous clock, ticking down the moments to the New Year… which is a day later than when the rest of the world celebrates it. Who can say how this tradition started, other than that time travel sucks?

There's alcohol for the adults and juice for the kids. A magically refilling buffet table. Desserts that appear with a thought. It's a miracle that everyone got this through the year, and the Guilds have spared absolutely no expense.

There are party games, some as basic as Pin the Tail on the Donkey. And other far more elaborate - high contact sports where the super strong can go all out. Hide and seek turns into a cerebral game of cat and mouse.

STARS READ

There is a fortune-telling booth set up in the far corner of the meadow, nearer to where the Villains tent is than the heroes. Chaos Gate sits behind it, watching the party unfold with a slightly guilty smile. It is, after all, her fault that things got so wildly out of control... but at the same time, one can't deny that the world is more interesting. Perhaps even better for it. Characters can approach her and for a small fee (mostly a drink ticket, though she'll take whatever you have in your pockets, even if it's lint) they can be assigned a constellation.

This constellation doesn't correlate to any known star you've heard of. When asked, she says it's unique to you. It's not just your star sign, it's the star sign that all the celestial bodies across all worlds created when you were born. Whether she's kidding or not is hard to say, she is collecting drink tickets after all, but she thinks that as the Willow Maiden's head priestess, it's her right to slack off when her boss is sleeping.

You can ask questions about your past, your present, or your future. Each person only gets three, so think carefully about what you want to ask. If you're stuck and in dire need of guidance - she's right here for you. She'll answer with her limited omniscience.

With that said, there is a side-effect of having your fortunes read. As this is chaos magic, being perceived puts everything in a bit of flux - you'll have an unfortunate side-effect for the next week or so. Your horoscope for each day is suddenly far more accurate. These can be quite serious, or quite silly. Such is the danger of asking anything of Katherine West.

STARS FALLING

Just as the exuberant gathering of heroes and villains countdown to 1, and the screams of Happy New Year die down - something begins to streak across the sky. Unlike the distant shooting stars, this is… close. Far more reminiscent of one of the Starfallen abruptly appearing and tumbling toward the Earth.

For a moment, the partygoers can only stare at it. Wondering if perhaps the Seers had missed something. A few flight-capable heroes move to take off to intercept the falling thing, anticipating that this is a Starfallen and that tonight's festivities are about to be disrupted by their disorienting arrival - only for one of the Seers to hold out a hand to stop them.

Unlike the Starfallen, the object is burning up as it falls.

"Well, it's been a while since we've seen that," Mechanima buzzes, mask switching from a giant question mark to a firework. "I suppose we're all a bit paranoid about space debris being people these days. Let's get back to the party, shall we? I don't want to remember this tomorrow."

And though some return to partying, others… don't. Atomight, Mechanima, and Frances all look notably perturbed and when approached with questions, don't have answers. The best they can offer is that wayward spaceships aren't uncommon, but the last time they saw anything like this - the Starfallen were the result.

Chaos Gate herself looks notably… disturbed. If asked, she says this is an all too familiar sight. Two years ago, she was standing on a farm in Little Love feeling the world shift as things that were never meant to be here fell to Earth. And this feeling is the same.

Stars continue to fall through the rest of the night.

Come morning, those within the Guilds will be called to base. The phenomenon happened the world over, and though there's no indication that anything made contact or damaged anything - that's more concerning. While the usual missions are there to request, there are new ones to investigate what happened.

And for once, these are not limited just to the metahuman cities. Whatever happened, happened everywhere.

MISSIONS

The headquarters of the Guardian Alliance are easy to find. It’s located in one of the taller and more ornate skyscrapers of Central City

The first floor is something of a public space. There’s a small museum dedicated to the Alliance’s most famous exploits, standees of famous heroes for tourists to snap selfies with, and even a little gift shop! For metas, though, the real business starts upstairs. You’ll have to check in with a receptionist, who will unlock the elevator to HQ proper. There’s not a lot of visible security beyond that, but you still get the feeling that any kind of trouble here wouldn’t end well for the troublemakers.

The Guardian’s Club is the central hub of the headquarters. It’s an open and sunny lounge area with shining white walls and floors. The furniture is modern, in bright primary colors, and there’s a high ceiling that allows for people of any size, or those who just want to fly around for fun. Off to one side is a large games area - the main attraction is the large pool table, but there’s also some board games, co-op video games, a snack bar, and even a DDR machine. Bonding with your fellow heroes is a great thing!

Outside of this area is where you’ll find the mission board. It’s a modern touchscreen display, on which Alliance members can tap their member ID, input mission preferences, how many they intend to take out with them, and receive a mission.

Where the Guardian Alliance’s headquarters gleams, The Society’s headquarters is much darker. The two buildings are actually quite close to each other. Entering here, you’ll find a similar reception desk where your credentials must be verified before going into the headquarters proper. Security here is far more visible, with clear cameras on the walls and buff guards, often with visible powers such as rocky skin or hands that crackle with lightning, posted nearby. You have to imagine, though, that the real safeguards here are the ones you can’t see.

Inside the Society Lounge, the furnishings are classy in a far more toned-down sense. The furnishings are dark wood, with chairs and long couches upholstered primarily in reds and violets. Here, there’s a full bar! According to the sign posted above it, however, any disorderly conduct within the Lounge will be swiftly dealt with.

The mission board is a sleek electronic display posted on the back wall of the lounge. It’s quite high-tech, updating itself regularly. You can use the touchscreen to request a job. After inputting one's member ID and the amount of people they intend to take along with them, it will assign out tasks based off of what it thinks they will be able to handle. But be careful; who gets assigned what is all public information, and it sure would be a shame to fail.

Please fill out the form and post it below our MISSION REQUESTS header.

CHARACTERS INVOLVED:

GUILD: What guilds are the characters affiliated with?

REQUESTED DIFFICULTY: Easy/Medium/Hard

REWARD REQUEST: Is your character after money, or a specific item?

LIMITATIONS: What do you not want your character to get assigned? Please note we are happy to offer new missions if our initial offer doesn't work!

CLIFF NOTES.

➢ Welcome to the first Confluence of Arc 3! We've outlined what can be expected throughtout the month STATE OF THE GAME for January.

➢ All Starfallen are invited to a lavish New Years party - taking place on the evening of January 1st, as due to some temporaral shenanigans that is actually the start of the new year.

➢ Players can have their fortunes read by Chaos Gate, who is set up. They get three questions and she will answer with what appears to be some limited omniscience. Doing so may result in your luck and overall reality being a little bit wonky throughout the next week.

As the party goes on, a starshower will begin. Though nothing dramatic appears to be happening just yet, players can be sent out on investigative missions to see just what happened. This is happening the world over. It also is happening in space itself - space exploration is now on the table.

➢ Any missions will feed into the January event, as well as any fortunes or questions asked.

WILDCARD.
Metaheroes takes inspiration from all walks of comics. Take a look at the CITIES to get an idea as to what day to day life is like in the other cities. Perhaps you've encountered a supervillain (or hero) who needs to be thwarted, or a metahuman with unusual powers creating bizarre effects.
agoddessonce: (push back)

[personal profile] agoddessonce 2024-01-08 12:01 pm (UTC)(link)
[ Ororo anticipates how quick she moves - it still surprises her how far ahead she can get. Settling a storm of this complexity was detailed work, and Gabby was moving fast enough that she'd get ahead of the calm center Ororo was crafting and into stronger winds.

But maybe that was fine - maybe she'd find whatever source of power quicker than they'd both thought.

Ororo flies in a path that carries her voice to her. ]


If you find anything... do not touch it until I catch up with you down there.
honeybadgerer: (67)

[personal profile] honeybadgerer 2024-01-08 12:06 pm (UTC)(link)
[ a brief pause. ]

Why not?

I'm still not sure what "it" is.
agoddessonce: (commands)

[personal profile] agoddessonce 2024-01-08 12:54 pm (UTC)(link)
Because we don't know what it is, or what it can do. [ and you are fourteen, Gabby ]

Just... wait until I am down there. [ She'd rather not call attention to how it seems to pull her closer. That maybe it was just her, hearing things. ]
honeybadgerer: (99)

[personal profile] honeybadgerer 2024-01-08 12:55 pm (UTC)(link)
[ surly: ]

Fine.
agoddessonce: (not as planned)

[personal profile] agoddessonce 2024-01-11 01:01 pm (UTC)(link)
[ She'll have to wait a while! Storms are finicky by themselves, and this one was actively fighting her - even Ororo could sense how it seemed to be pulled in two directions.

Eventually she starts making her way down. The weather's improved, but it's still terribly windy, and Ororo has to shout to be heard over it. ]


Gabby! Where have you gone?
honeybadgerer: (09)

[personal profile] honeybadgerer 2024-01-12 01:11 am (UTC)(link)
I think I'm close to the thingy?

[ her voice is a bit distant. ]

It's less windy and stuff here.
agoddessonce: (fly in)

[personal profile] agoddessonce 2024-01-13 12:49 am (UTC)(link)
Do you see anything?

[ It's less windy, but it's still pretty windy - especially above.

Ororo huffs in irritation; she hates when the weather doesn't listen to her because someone else is pulling the strings. So it's still several long minutes of her (and her pride) trying to push back before she starts heading down. ]
honeybadgerer: (26)

[personal profile] honeybadgerer 2024-01-13 01:15 am (UTC)(link)
A . . . glowing stone? I think?

I'm gonna get closer.
agoddessonce: (not amused)

[personal profile] agoddessonce 2024-01-13 03:10 am (UTC)(link)
[ The instinct to remind her but not too close is strong, but Ororo's too distracted by the storm.

So by the time she lands there - Gabby is probaby ahead of her and has already likely found the source of all the bad weather. ]


Gabby, be careful--
honeybadgerer: (113)

[personal profile] honeybadgerer 2024-01-13 05:06 am (UTC)(link)
[ okay, she's cranky now. ]

I'm plenty careful! I have gloves! Just chill already!!